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http://dx.doi.org/10.7583/JKGS.2016.16.3.17

An Object-oriented Design Method of Game System for Game Designers  

Chang, Hee-Dong (Dept. of Game Engineering, Hoseo University)
Abstract
In the domestic game development field, game system planning is the work that game designers design the gameplay mechanics system to satisfy the game concepts in the perspective of creative design by data structural methods. But the programmers work to design the game system based on the results of the game system planning in the perspective of engineering design by object-oriented methods. This work process is a high risky way for high occurring probability of communication errors between the game designers and programmers, and mismatching errors in their work results. In this study, we propose an object-oriented design method of game system for the game designers in order to resolve this problem. The proposed method is a customized one of GRAPPLE object-oriented SW development guidelines to suit the game system planning. To investigate the effectiveness of the proposed planning method for the game designers, we carried out a survey targeting 10 game system designers working in the domestic game industry. The survey results show that the necessity and effectiveness of the proposed method is "a little over" for almost the game designers.
Keywords
Game System; Game Mechanics; Object-oriented SW Design Method;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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