Browse > Article
http://dx.doi.org/10.7583/JKGS.2015.15.1.45

A Study on User Identity according to MMORPG's Narrative Mode Focused on and  

Yun, Hye-Young (Dept. of Digital Media, Ewha Womans University)
Kim, Jeong-Yeon (Dept. of Digital Media, Ewha Womans University)
Abstract
This study analyzes the change of MMORPG in terms of conversion of narrative mode and discusses user identity according to the narrative mode, focused on and . These two games represent the conversion of narrative mode from Romance which has ideal story for it's main plot, to Irony, which has no background story. This change leads players to have performative persona composed by player's personal motive, compared to the persona composed by narrative motive.
Keywords
MMORPG; Narrative Mode; User Identity; Romance; Irony;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
연도 인용수 순위
1 Janet Murray, Trans by Han Yong-hwan, Byeon Ji-Yeon, "Hamlet on the Holodeck : The future of Narrative in Cyberspace", Ahn Graphics, 2001.
2 Marie-Laure Ryan, "Avatars of Story", Minneapolis : University of Minnesota Press, 2006.
3 Neitzel, Britta , "Narrativity in Computer Games", Handbook of Computer Game Studies,Cambridge, Mass.:The MIT press, 2006.
4 Dennis D. Waskul, "The Role-Playing Game & The Game of Role-playing", Macfarland & Company, 2006.
5 Michelle Nephew, "Playing with Identity - Unconscious Desire and Role-Playing Games", Macfarland & Company, 2006.
6 Mark S. Meadows, "I, Avatar: The Culture and Consequence of Having a Second Life", New Readers, 2008.
7 Han Hye-won, Ahn Bo-ra "A Study on the Interaction between Self and World of Digital Game", The Korean Language and Literature, Vol.104, No.-, pp.291-319, 2009.
8 Ko Kyu-heun, "Transition from Spectacular Point of View to Contractual Point of View on Video Games - Theatrical Contract between Video Games and Player -", Journal of Korea Game Society, Vol.4 No.3, 2004.
9 Song Ji-hye, Aspects of undesigned formal artistic play activities in construction management simulation game, Master's thesis, Sungkyunkwan University, p.26, 2013.
10 Northrop Frye, Trans by Lim Chul-gyu, "Anatomy of Criticism", Hangil Greatbooks, p.364, 2000.
11 Northrop Frye, Trans by Lim Chul-gyu, "Anatomy of Criticism", Hangil Greatbooks, p.379, 2000.
12 Northrop Frye, Trans by Lim Chul-gyu, "Anatomy of Criticism", Hangil Greatbooks, p.365, 2000.
13 Northrop Frye, Trans by Lim Chul-gyu, "Anatomy of Criticism", Hangil Greatbooks, p.365, 2000.
14 Northrop Frye, Trans by Lim Chul-gyu, "Anatomy of Criticism", Hangil Greatbooks, pp.455-460, 2000.
15 Northrop Frye, Trans by Lim Chul-gyu, "Anatomy of Criticism", Hangil Greatbooks, p.455, 2000.
16 Northrop Frye, Trans by Lim Chul-gyu, "Anatomy of Criticism", Hangil Greatbooks, p.455, 2000.
17 Northrop Frye, Trans by Lim Chul-gyu, "Anatomy of Criticism", Hangil Greatbooks, p.457, 2000.
18 Northrop Frye, Trans by Lim Chul-gyu, "Anatomy of Criticism", Hangil Greatbooks, p.457, 2000.
19 Northrop Frye, Trans by Lim Chul-gyu, "Anatomy of Criticism", Hangil Greatbooks, pp.434-435, 2000.
20 Denis D. Waskul, "The Role-Playing Game and The Game of Role-playing", Game as Culture, Macfarland & Company, p.22, 2006.
21 Denis D. Waskul, "The Role-Playing Game and The Game of Role-playing", Game as Culture, Macfarland & Company, p.21, 2006.
22 Chul-gyun Lyou, Bo-ra An, "A study on the irony of MMORPG character", Journal of Korea Game Society, Vol.9, No.6, p.62, 2009.
23 Donna J. Haraway, Trans by Min Gyung -Sook, "Simians, cyborgs, and women: the reinvention of nature", Dong Moon Sun, pp.266-267, 2002.
24 Northrop Frye, Trans by Lim Chul-gyu, "Anatomy of Criticism", Hangil Greatbooks, pp.110-111, 2000.
25 Ernst Behler, Trans by Lee Gang-hoon, Shin Joo-chul, "Irony and the Discourse of Modernity", Dong Moon Sun, p.99, 1995.