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1 |
The Influence of the Gamer Organizational Citizenship Behavior on Game Continuance Intention : Based on Lineage2
Ahn, Ji-Hoon;
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Korea Game Society
, v.15, no.1, pp.7-16,
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2 |
The Effect of Game Contents on User's Intention of Use in Mobile Social Network Games
Lee, Han-Ho;Kim, Si-Sung;Lee, Min-Seop;
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Korea Game Society
, v.15, no.1, pp.17-26,
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3 |
A Gesture Interface based on Hologram and Haptics Environments for Interactive and Immersive Experiences
Pyun, Hae-Gul;An, Haeng-A;Yuk, Seongmin;Park, Jinho;
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Korea Game Society
, v.15, no.1, pp.27-34,
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4 |
Study of User Generated Rules on Online game - focused on League of Legends -
Lyou, Chul-Gyun;Park, Miri;
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Korea Game Society
, v.15, no.1, pp.35-44,
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5 |
A Study on User Identity according to MMORPG's Narrative Mode Focused on and
Yun, Hye-Young;Kim, Jeong-Yeon;
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Korea Game Society
, v.15, no.1, pp.45-54,
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6 |
The Study on Web Game based on Game Storytelling focused on Three Kingdom
Ko, Jay;Kang, Hyosoon;
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Korea Game Society
, v.15, no.1, pp.55-62,
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7 |
A Study On the Effects of Game Players' Environment on their Game Experience and Overindulgence in Games
Lee, Ji-Hun;
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Korea Game Society
, v.15, no.1, pp.63-76,
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8 |
A Study on Countermeasures for Personal Data Breach and Security Threats of Social Network Game
Lee, Sang Won;Kim, Huy Kang;Kim, Eun Jin;
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Korea Game Society
, v.15, no.1, pp.77-88,
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9 |
The Impacts of Usefulness and Annoyingness of Cross-Promotion on Users' Flow Experience of Social Network Games
Kim, Dong-Woo;Lee, Yeong-Ju;
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Korea Game Society
, v.15, no.1, pp.89-100,
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10 |
A Study on the Effect of Contents Characteristics and Operating Service Quality in Continued Usage Intention and Word of Mouth : Focus on Online Sports Game
Fang, Chun-Feng;Lee, Don-Gon;Han, Kyeong-Seok;
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Korea Game Society
, v.15, no.1, pp.101-114,
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11 |
The Strategic Ambidexterity of Online Game Companies: The Exploitation and Exploration of NCsoft
Bae, Joonheui;Koo, Dong Mo;
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Korea Game Society
, v.15, no.1, pp.115-124,
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12 |
A Study on Developing TGF(Tutoring Game in Flipped Learning) for Game Programming Course
Choi, YoungMee;Kim, SeongJoong;
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Korea Game Society
, v.15, no.1, pp.125-134,
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13 |
A Game Framework Development for Smart TV
Lee, Sung-Hyun;Rhee, Dae-Woong;
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Korea Game Society
, v.15, no.1, pp.135-144,
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14 |
Usability Test of 'Paldokangsan3' a Walking Game for the Elderly
Kim, KyungSik;Lee, YoonJung;Oh, DooNam;
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Korea Game Society
, v.15, no.1, pp.145-154,
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15 |
Analysis of Learning and Fun Elements Inherent in Dance Game
Lee, Ji Seol;
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Korea Game Society
, v.15, no.1, pp.155-170,
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16 |
A Study on the Effect of Mobile Social Network Game Characteristics in Service Recovery - Focused on Kakaotalk Platform Game
Kang, Moon-Young;Chi, Yong-Shou;Han, Kyeong-Seok;
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Korea Game Society
, v.15, no.1, pp.171-184,
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17 |
Analysis of Ontological Representation of AOS Game Character - focused on -
Han, Hye-Won;Koo, Hye-In;
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Korea Game Society
, v.15, no.1, pp.185-198,
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