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http://dx.doi.org/10.7583/JKGS.2015.15.1.145

Usability Test of 'Paldokangsan3' a Walking Game for the Elderly  

Kim, KyungSik (Dept. of Game Development in Hoseo University)
Lee, YoonJung (Dept. of Social Welfare for the Elderly in Hoseo University)
Oh, DooNam (Dept. of Nursing in Hoseo University)
Abstract
The objective of this research is to evaluate the usability test of 'Paldokangsan3' which has been developed as a serious game for the elderly to improve their physical and mental health. This game machine has been installed in a silver house for one month that the elderly could play the game as they like in their convenient times. To promote their participations to practice the game, we set 3 contests with gifts for the high scores and collect their data through inspection, questionnaire and interviews by the researchers as well as in-game measurement for the play. Eight people volunteered to join the project. While the result analysis for the usability area of easiness of control, learnability of the game play, memorability and challenge didn't show the statistical confident t-value, most elderly players participated 2~3 times a day for a month even though most of them are suffering mild cognition impairment. They showed good subjective satisfactions in their interviews that we could go on the project further to expand its applications.
Keywords
Serious Game; Game for Elderly; Walking Game; Kinect; Usability;
Citations & Related Records
Times Cited By KSCI : 6  (Citation Analysis)
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