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http://dx.doi.org/10.7583/JKGS.2014.14.6.7

An Experimental Study on Negative Emotional Effects in Violent Video Game  

Yun, Ju-Sung (Graduate School, Dept. of Interaction Design, Hallym University)
Bang, Young-Ju (Graduate School, Dept. of Interaction Design, Hallym University)
Noh, Ghee-Young (Graduate School, Dept. of Interaction Design, Hallym University)
Abstract
People generally think that negative effects of violent game contents are more serious in active playing behavior than passive watching video. This research examined the negative emotions which could arise out of playing violent games as fear, anxiety, hate, state-anger, hostility, and depression and performed an experiment methodology to assess those emotion effects between playing and watching violent game. The results of this research found that the watching group of violent video game showed a stronger internal negative feeling such as hate and depression, but the playing group of violent game had a deeper state-anger and hostility as external negative feeling than watching group. This research concludes that each media delivers different negative feelings, and there is little difference in the intensity of negative effects between playing and watching violent game.
Keywords
Violent Video game; Watching Video; Game Play; Playtest;
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