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1 An Experimental Study on Negative Emotional Effects in Violent Video Game
Yun, Ju-Sung;Bang, Young-Ju;Noh, Ghee-Young; / Korea Game Society , v.14, no.6, pp.7-18,
2 Avoiding Trial-and-Error based Elements for Game Scripting
Jung, ChanYong; / Korea Game Society , v.14, no.6, pp.19-28,
3 An Effective Structure of Hardware Compression for Potentially Visible Set of Indoor 3D Game Scenes
Kim, Youngsik; / Korea Game Society , v.14, no.6, pp.29-38,
4 Analysis of Tic-Tac-Toe Game Strategies using Genetic Algorithm
Lee, Byung-Doo; / Korea Game Society , v.14, no.6, pp.39-48,
5 Simulation of Explosion Using the Ideal Viscoelastic Object Yield Condition
Sung, Su-Kyung;Kim, Gyeong-Su;Shin, Byeong-Seok; / Korea Game Society , v.14, no.6, pp.49-58,
6 CUDA based Lossless Asynchronous Compression of Ultra High Definition Game Scenes using DPCM-GR
Kim, Youngsik; / Korea Game Society , v.14, no.6, pp.59-68,
7 The Case Study on the Tablet based STEAM G Learning Platform Development
Wi, Jong Hyun; / Korea Game Society , v.14, no.6, pp.69-78,
8 How to Use Serious Games in School Settings and its Influencing Factors
Kwon, Jungmin; / Korea Game Society , v.14, no.6, pp.79-88,
9 Application of Serious Games for Science Education in Elementary/Middle Schools: A case of Science Heroes Game Development
Baek, Seungho;Park, Ji-Young;Jee, Hyungkeun;Han, JungHyun; / Korea Game Society , v.14, no.6, pp.89-98,
10 A Study on the Effects of Internet Games Shutdown Policy in Korea
Jeon, Jong-Soo; / Korea Game Society , v.14, no.6, pp.99-108,
11 Creation of Fractal Images with Rotational Symmetry Based on Julia Set
Han, Yeong-Deok; / Korea Game Society , v.14, no.6, pp.109-118,