1 |
Andrrew Rollings, Dave Morris, "Game Architecture And Design, New Edition", Jeumedia, p.57, 2009.
|
2 |
J. H. Kim, "Contents planning to look at Storytelling", Hankuk University of Foreign Studies Press Center, p.12, 2010.
|
3 |
J. Huizinga, Y. S. Kim, "Homo Ludens", Kachibooks, pp.16-38, 2012.
|
4 |
Lee Jae Hong, "Game Storytelling", p.5, Tree of thinking, 2011.
|
5 |
KOCCA, "White Paper On Korean Games", Korea Creative Content Agency, pp.63-64, 2013.
|
6 |
J. N. Kim, W. N. Kim, J. H. Kim, "Planning and Scenario to determine the fate of the game", ebizbooks, p.16, 2013.
|
7 |
Carolyn Handler Miller, S. K. Jeon, supervise, "Digital Storytelling", Communication books, pp52-53, 2008.
|
8 |
Andrew Glassner, C. H. Kim, "Interactive Storytelling-Techniques for 21st Century Fiction", Communication books, p.40, 2006.
|