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1 The Influence of Gamers' Characteristics on the Emergent Party Play: Based on Organizational Citizenship Behavior Theory
Ahn, Ji Hoon;Choi, Chris Seoyun; / Korea Game Society , v.14, no.4, pp.7-16,
2 A Study on Interaction Mechanism and Narrative Style of Indie Games
Lee, Jung Yeop; / Korea Game Society , v.14, no.4, pp.17-26,
3 Relations between Choke Point Types and Cover Pattern Properties in FPS Game Level Design
Choi, GyuHyeok;Jin, HyungWoo;Kim, Mijin; / Korea Game Society , v.14, no.4, pp.27-36,
4 Prospect Theory based NPC Decision Making Model on Dynamic Terrain Analysis
Lee, Dong Hoon; / Korea Game Society , v.14, no.4, pp.37-44,
5 An Efficient Real-time Rendering Method for Compressed Terrain Dataset with Wavelet Transform
Kim, Tae-Gwon;Lee, Eun-Seok;Shin, Byeong-Seok; / Korea Game Society , v.14, no.4, pp.45-52,
6 A Study for Supporting Plan to Revitalizing of Online-Game
Kim, Jae-Ha;Kim, Jung-Suk; / Korea Game Society , v.14, no.4, pp.53-66,
7 A Case Study of Modified Real Options Valuation Model for Early Stage Start-Ups in the Game Industry
Yoo, Changsok;Jung, Jaeki;Poe, Baek; / Korea Game Society , v.14, no.4, pp.67-74,
8 Study on Game Expandability Pursuant to the Spread of the Korean Wave
Lee, Jae Hong; / Korea Game Society , v.14, no.4, pp.75-86,
9 Development of a Tangible Snowboard Training Simulator based on Virtual Reality
Park, Changhoon; / Korea Game Society , v.14, no.4, pp.87-94,
10 Math Mobile Applications Affect Arithmetic Fluency and Learning Motivation of Underachieving Students in Math
Shin, Sunae;Kwon, Jungmin; / Korea Game Society , v.14, no.4, pp.95-104,
11 A Preliminary Study of Serious Game Effect Model based on Construal-Level Theory
Lee, Hye-Rim;Jeong, Eui Jun; / Korea Game Society , v.14, no.4, pp.105-120,