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Mark LeBlanc, "Tools for Creating Dramatic Game Dynamics", The Game Design Reader: A Rules of Play Anthology, The MIT Press, pp.438-459, 2006.
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2 |
http://steamcommunity.com/sharedfiles/filedetails/?id=111828949
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3 |
Alice O'connor, "Valve Boasts of 205% Steam Sales Increase in 2009", Shacknews, 2010. 01. 29. http://www.shacknews.com/article/62158/valve-boasts-of-205-steam
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4 |
Min-Kyu Kim, A Socialogical Study on Korean Indie Culture, Korea University, pp.15-21, 2001.
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5 |
Chase Bowen Martin and Mark Deuze, The Independent Production of Culture: A Digital Games Case Study, Games and Culture, Vol. 4, pp.276-279, 2009.
DOI
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6 |
Lisanne Pajot and James Swirsky, Indie Game: The Movie, 2011. http://store.steampowered.com/app/207080/
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7 |
Jesper Juul, "Innovation and Clones: The Gradual Evolution of Downloadable Casual Games", A Casual Revolution: Reinventing Video Games and Their Players, The MIT Press, pp.79-101, 2010.
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8 |
http://www.brothersthegame.com/
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9 |
Marty Sliva, "Sibling Revelry", IGN, 2013. 08. http://www.ign.com/articles/2013/08/06/brothers-a-tale-of-two-sons-review
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10 |
http://braid-game.com/
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11 |
http://limbogame.org/
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12 |
http://fezgame.com/
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13 |
James Newman, Videogames, Routledge, pp.143-144, 2007.
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14 |
http://www.mikebithellgames.com/thomaswasalone/
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15 |
http://www.stanleyparable.com/
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16 |
http://store.steampowered.com/app/212110/
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17 |
http://steamcommunity.com/sharedfiles/filedetails/?id=121952034
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18 |
http://store.steampowered.com/app/283660/
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19 |
http://steamcommunity.com/sharedfiles/filedetails/?id=109535352
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