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1 |
Analysis of Game Character Using Emotion Rule
Park, Jun-Hyoung;Ko, Il-Ju;
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Korea Game Society
, v.14, no.2, pp.7-18,
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2 |
Development of Coupon based Earnings Model in Smart Phone Game Market
Bae, Gook Jea;Lee, Jun Young;Kim, Soo Kyun;Kang, Shin Jin;
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Korea Game Society
, v.14, no.2, pp.19-28,
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3 |
Gameness in SNS : Tetradic Analysis of the Classic Game Model
Kwon, Boh-Youn;
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Korea Game Society
, v.14, no.2, pp.29-44,
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4 |
Analysis of Intertextuality Cases in Games and Animations through "Pix"
Gwak, E-Sac;
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Korea Game Society
, v.14, no.2, pp.45-54,
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5 |
Warping of 2D Facial Images Using Image Interpolation by Triangle Subdivision
Kim, Jin-Mo;Kim, Jong-Yoon;Cho, Hyung-Je;
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Korea Game Society
, v.14, no.2, pp.55-66,
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6 |
Methods for Swing Recognition and Shuttle Cock's Trajectory Calculation in a Tangible Badminton Game
Kim, Sangchul;
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Korea Game Society
, v.14, no.2, pp.67-76,
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7 |
A Real-time Soft Shadow Rendering Method under the Area Lights having an Arbitrary Shape
Chun, Youngjae;Oh, Kyoungsu;
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Korea Game Society
, v.14, no.2, pp.77-84,
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8 |
Analysis of Storytelling in On-line Personal Game Broadcasting
Han, Hye-Won;Kim, Seo-Yeon;
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Korea Game Society
, v.14, no.2, pp.85-96,
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