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논문
1 Analysis of Game Character Using Emotion Rule
Park, Jun-Hyoung;Ko, Il-Ju; / Korea Game Society , v.14, no.2, pp.7-18,
2 Development of Coupon based Earnings Model in Smart Phone Game Market
Bae, Gook Jea;Lee, Jun Young;Kim, Soo Kyun;Kang, Shin Jin; / Korea Game Society , v.14, no.2, pp.19-28,
3 Gameness in SNS : Tetradic Analysis of the Classic Game Model
Kwon, Boh-Youn; / Korea Game Society , v.14, no.2, pp.29-44,
4 Analysis of Intertextuality Cases in Games and Animations through "Pix"
Gwak, E-Sac; / Korea Game Society , v.14, no.2, pp.45-54,
5 Warping of 2D Facial Images Using Image Interpolation by Triangle Subdivision
Kim, Jin-Mo;Kim, Jong-Yoon;Cho, Hyung-Je; / Korea Game Society , v.14, no.2, pp.55-66,
6 Methods for Swing Recognition and Shuttle Cock's Trajectory Calculation in a Tangible Badminton Game
Kim, Sangchul; / Korea Game Society , v.14, no.2, pp.67-76,
7 A Real-time Soft Shadow Rendering Method under the Area Lights having an Arbitrary Shape
Chun, Youngjae;Oh, Kyoungsu; / Korea Game Society , v.14, no.2, pp.77-84,
8 Analysis of Storytelling in On-line Personal Game Broadcasting
Han, Hye-Won;Kim, Seo-Yeon; / Korea Game Society , v.14, no.2, pp.85-96,