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http://dx.doi.org/10.7583/JKGS.2014.14.2.45

Analysis of Intertextuality Cases in Games and Animations through "Pix"  

Gwak, E-Sac (Korea University Graduate Applied Linguistics and Culture Studies Study of Cultural Contents)
Abstract
With the spread of game platforms fueled by the development of smartphones, such classic games as and have been transplanted in smartphone and visual media. Which stirred an issue among gamers because classic games were the materials used. However, there is a lot of room for improvement because it developed from a different viewpoint from the experiences of gamers in many cases. Based on the judgment that the reasons why the experiences of gamers were not reproduced in visual media lay in intertextuality between games and visual media, this study analyzed "Pixels" as a case of good intertexts. The analysis results of intertextuality in the game show that it applied quotation, summary, mending, and satirical travesty to the elements only known to gamers in addition to a simple arrangement of representations and parody, thus succeeding in reproducing the experiences of gamers. It also took into account popular appeal with a fresh direction not familiar to non-gamers.
Keywords
gamer; reproduction of experience; intertextuality of media;
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Times Cited By KSCI : 1  (Citation Analysis)
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