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1 Study on the Effect of the Cognitive Performance, Self-Efficacy and Self-Esteem on the Players' Flow Experience during Playing Online Games
Choi, Dongseong;Kim, Jinwoo; / Korea Game Society , v.13, no.6, pp.5-14,
2 A Study on the Generation Method of Visual-Auditory Feedback for BCI Rhythm Game
Kim, Cheol-Min;Kang, Gyeong-Heon;Kim, Eun-Seok; / Korea Game Society , v.13, no.6, pp.15-26,
3 Analysis of Behaviour of Prey to avoid Pursuit using Quick Rotation
Lee, Jae Moon; / Korea Game Society , v.13, no.6, pp.27-34,
4 Tiled Image Compression Method to Reduce the Amount of Memory Needed for Image Processing in Mobile Devices
Oh, Hwang-Seok; / Korea Game Society , v.13, no.6, pp.35-42,
5 A Weighted based Pre-Perform A* Algorithm for Efficient Heuristics Computation Processing
Oh, Min-Seok;Park, Sung-Jun; / Korea Game Society , v.13, no.6, pp.43-52,
6 Effects of Parenting Attitude and Youth's Subjective Class Identification on Game Addiction
Jang, Ye-Beet;Lee, Hye-Rim;Kim, Min-Chul;Ryu, Seoung-Ho;Jeong, Eui-Jun; / Korea Game Society , v.13, no.6, pp.53-64,
7 Effect on Social Game Use on the Degree of Social Capital - Based on Construal Level Theory -
Lee, Dae Young;Ryu, Seoung Ho;Jeong, Eui Jun; / Korea Game Society , v.13, no.6, pp.65-74,
8 A Study on the Gesture Matching Method for the Development of Gesture Contents
Lee, HyoungGu; / Korea Game Society , v.13, no.6, pp.75-84,
9 Android Game Repackaging Detection Technique using Shortened Instruction Sequence
Lee, Gi Seong;Kim, Huy Kang; / Korea Game Society , v.13, no.6, pp.85-94,
10 A Study on Game Content Development Methodology for Mathematics Learning to Raise Mathematical Intuition: for Elementary Geometry Learning
Kim, Yoseob;Woo, Tack;Joo, Heeyoung; / Korea Game Society , v.13, no.6, pp.95-110,
11 A Study of Social Meaning of Game Accessibility
Kim, Min-Kyu; / Korea Game Society , v.13, no.6, pp.111-122,