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http://dx.doi.org/10.7583/JKGS.2013.13.6.5

Study on the Effect of the Cognitive Performance, Self-Efficacy and Self-Esteem on the Players' Flow Experience during Playing Online Games  

Choi, Dongseong (BaeSeok University)
Kim, Jinwoo (Yonsei University)
Abstract
This study has focused to identify what kinds of psychological state are most closely related in players experiencing flow while playing game. This study constructs a conceptual model of flow for game players by conducting a survey to 303 online game players. The results indicate that the state of flow was reached when players may gain opportunities for having high self-efficacy as they accomplished tasks. At the same time, it indicate that the higher cognitive performance and self-esteem was able to enhance the higher flow experience while playing a game. This study provides both practical and theoretical implications on how to increase players' flow by providing critical psychological states in the game.
Keywords
Flow; Self-Efficacy; Self-Esteem; Cognitive Performance;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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