1 |
Hiroshi Yamaguchi, "An Analysis of Virtual Currencies in Online Games", pp. 4-6, 2004.
DOI
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2 |
Edward Castronova, "On Virtual Economies", CESIFO Working Paper, No.752, p.4, 37, 2002.
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3 |
Edward Castronova, "Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier", CESIFO Working Paper, No.618, pp.14-16, 2001.
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4 |
Vili Lehdonvirta, "Virtual Economics: Applying Economics to the study of Game Worlds", Proceedings of the 2005 Conference on Future Play, 2005.
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5 |
Park Tae Soon, "A Study on the Internal Characters of Gambling Games", Korea Game Society, V.7, N.3, pp.1-12, 2007.
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6 |
Jae Sun Yun, Chan Lim, "A Study on MMORPG Factors in Game User's Motivation: A game User's Desire Perspective", Korea Game Society, V.10, N.1, pp.47-56, 2010.
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7 |
Timothy Burke, "Rubicite Breastplate Priced to Move, Cheap: How Virtual Economies Become Real Simulations", pp.9-17, 2002.
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