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1 |
A Study of Game Money Control in Online Games
Shin, Jeong Yeop;
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Korea Game Society
, v.13, no.5, pp.5-18,
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2 |
Simulation of Entropy Decrease in Puzzle Game Play
Yun, Hye-Young;
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Korea Game Society
, v.13, no.5, pp.19-30,
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3 |
A study on the Tendency of Localization for Game Environment Design - Based on the Analysis in Romance of the Three Kingdoms
Wei, Meng;Cho, Dong-Min;
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Korea Game Society
, v.13, no.5, pp.31-42,
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4 |
Vision based 3D Hand Interface Using Virtual Two-View Method
Bae, Dong-Hee;Kim, Jin-Mo;
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Korea Game Society
, v.13, no.5, pp.43-54,
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5 |
Massive Terrain Rendering Method Using RGBA Channel Indexing of Wavelet Coefficients
Kim, Tae-Gwon;Lee, Eun-Seok;Shin, Byeong-Seok;
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Korea Game Society
, v.13, no.5, pp.55-62,
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6 |
Development of Motion based Training Contents: "3D Space Exploration" Case Study
Lim, C.J.;Park, Seung Goo;Jeong, Yun Guen;
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Korea Game Society
, v.13, no.5, pp.63-72,
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7 |
A Study on a Stress Measurement Algorithm Based on ECG Analysis of NUI-applied Tangible Game Users
Lee, Hyun-Ju;Shin, Dong-Il;Shin, Dong-Kyoo;
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Korea Game Society
, v.13, no.5, pp.73-80,
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