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http://dx.doi.org/10.7583/JKGS.2013.13.5.31

A study on the Tendency of Localization for Game Environment Design - Based on the Analysis in Romance of the Three Kingdoms  

Wei, Meng (Dept. of Industrial Design, Chonbuk National University)
Cho, Dong-Min (Dept. of Industrial Design, Chonbuk National University)
Abstract
With the development of chinese online games rapidly, Game markets need the actual possibilities of practical game's technology increasingly. Additionally Lack of originality of the Chinese online games couldn't be appropriated for consumer's preferences, so it is necessary that the talents in a game design and management should be cultivated. When we cultivate the talents, we should pay attention to the various styles in different countries, that is why we will make a comparative study on the games respectively achieved in China, Japan, and Korea according to the romance of the three kingdoms. They respected the traditional Chinese cultures as materials of this theme, it is worth learning and referencing. We had selected representative 6 games among 25 three Kingdom games and 2 games for each country as a stimulus of the game architectural design in the backgrounds design, with using of SPSS regression analysis, Therefore, this research will provide the references for the better development talents of whom can not only understand Chinese traditional culture but also adapt to the needs of game development.
Keywords
Game environment design; Culture; Romance of the Three Kingdoms; localization;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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