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1 |
Social Behavior and Perceived Playfulness according to Personality Types of SNG Players
Kim, Yeongsil;Kim, Mijin;
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Korea Game Society
, v.13, no.4, pp.5-14,
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2 |
Comparison of LDA and PCA for Korean Pro Go Player's Opening Recognition
Lee, Byung-Doo;
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Korea Game Society
, v.13, no.4, pp.15-24,
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3 |
Tree Build Heuristics for Spatial Partitioning Trees of 3D Games
Kim, Youngsik;
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Korea Game Society
, v.13, no.4, pp.25-34,
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4 |
A Study on Real-Time Lightning Simulation for Smart Device
Park, SungBae;Oh, GyuHwan;
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Korea Game Society
, v.13, no.4, pp.35-46,
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5 |
The Suggestion for the Introduction of Game Culture to Museums
Kim, Young-Ae;
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Korea Game Society
, v.13, no.4, pp.47-60,
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6 |
Effects of Media Use and Attributions of Negative Effects of Internet Game on Attitudes toward Shut-Down System
Kim, Ock Tae;Son, Young Jun;Na, Eunkyung;
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Korea Game Society
, v.13, no.4, pp.61-72,
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7 |
An Overview of Using Serious Games for the Effective Development in Health and Medicine
Lee, Hye Rim;Jeong, Eui Jun;
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Korea Game Society
, v.13, no.4, pp.73-90,
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8 |
A Study on the Perception Types of Online Games and Their Characteristics
Kim, Jee Yeon;Kim, Dowhan;Lee, Jangju;Mo, Sang-Hyun;Chang, Geunyoung;
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Korea Game Society
, v.13, no.4, pp.91-104,
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