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논문
1 Social Behavior and Perceived Playfulness according to Personality Types of SNG Players
Kim, Yeongsil;Kim, Mijin; / Korea Game Society , v.13, no.4, pp.5-14,
2 Comparison of LDA and PCA for Korean Pro Go Player's Opening Recognition
Lee, Byung-Doo; / Korea Game Society , v.13, no.4, pp.15-24,
3 Tree Build Heuristics for Spatial Partitioning Trees of 3D Games
Kim, Youngsik; / Korea Game Society , v.13, no.4, pp.25-34,
4 A Study on Real-Time Lightning Simulation for Smart Device
Park, SungBae;Oh, GyuHwan; / Korea Game Society , v.13, no.4, pp.35-46,
5 The Suggestion for the Introduction of Game Culture to Museums
Kim, Young-Ae; / Korea Game Society , v.13, no.4, pp.47-60,
6 Effects of Media Use and Attributions of Negative Effects of Internet Game on Attitudes toward Shut-Down System
Kim, Ock Tae;Son, Young Jun;Na, Eunkyung; / Korea Game Society , v.13, no.4, pp.61-72,
7 An Overview of Using Serious Games for the Effective Development in Health and Medicine
Lee, Hye Rim;Jeong, Eui Jun; / Korea Game Society , v.13, no.4, pp.73-90,
8 A Study on the Perception Types of Online Games and Their Characteristics
Kim, Jee Yeon;Kim, Dowhan;Lee, Jangju;Mo, Sang-Hyun;Chang, Geunyoung; / Korea Game Society , v.13, no.4, pp.91-104,