Browse > Article
http://dx.doi.org/10.7583/JKGS.2013.13.3.95

Development and Analysis of Walking Game Using Controllers of Hand Buttons and Footboards (Title: Paldokangsan2)  

Kim, KyungSik (Dept. of Game Development, Hoseo University)
Oh, SeongSuk (Dept. of Game Development, Hoseo University)
Ahn, Joonhee (Dept. of Social Welfare for the Elderly, Hoseo University)
Ahn, JinHo (Dept. of Electronic Engineering, Hoseo University)
Abstract
We have developed a serious game for the elderly named 'Paldokangsan 2' in 2012 as a next version of 'Paldokangsan 1'. 'Paldokangsan 1' was a walking game for two people using controllers of armrests and footboards with PC. 'Paldokangsan 2' had additional purpose to assist cognitive, physical, and psychological functions of the elderly. Especially, walking activity was implemented in a way that a player walks around the old traditional market place in 1970's while remembering and choosing healthy food to buy. We also developed two mini games for the elderly and people with functional disability with the similar purpose as 'Paldokangsan2'. 219 older adults (age$$\geq_-$$ 65) recruited from Asan city community center participated in the study. The result showed that the game play exerted positive effects on memory, concentration and vitality of the elderly.
Keywords
Serious Game; Game for Elderly; Walking; Cognitivity; Memorization;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
연도 인용수 순위
1 Statistics Korea, http://kostat.go.kr/portal/korea/index.action
2 2012 White Paper on Korean Games, Guide to Koran Games Industry and Culture, Korea Content Agency, 2012. 10.
3 HyeKyung Jeon, MangYeom Kim, "The Benefits of Aquatic Exercise Programs for Older Adults," Journal of Coaching Development, Vol. 5, No. 2. pp. 69-76, 2003.
4 http://taikopsp3.namco-ch.net/
5 http://www.namcobandaigames.com/
6 JeongMan Seo, "A Design Consideration Element and Serious Game for Disabled person," The Korea Society of Computer & Information, Vol. 16, No. 1, pp. 81-87, 2011.   과학기술학회마을   DOI   ScienceOn
7 WanSeok Ryu ,Hansoo Kang, HyuJung Kim, "Development of Personal Training System Using serious Game for Rehabilitation Training," Journal of Korea Game Society, Vol. 9, No. 3, pp. 121-128, 2009.
8 G. Yavuzer, A. Senel, M. B. Atay, H. J. Stam, "Playstation Eyetoy Games Improve Upper Extremity-related Motor Functioning in Subacute Stroke: a Randomized Controlled Clinical Trial," European Journal of Physical and Rehabilitation Medicine, Vol. 44, No. 3, pp. 237-44, 2008.
9 SooYeol Ok, DalHyun Kim, "Serious Game Design for Rehabilitation Training with Infrared Ray Pen," Journal of Korea Game Society, Vol. 9. No. 6, pp. 151-161, 2009.   과학기술학회마을
10 Guan Feng He, Jin Woong, SunKyung Kang, SungTae Jung, "Development of Gesture Recognition-Based 3D Serious Games," Journal of Korea Game Society, Vol.11, No. 6, pp. 103-113, 2011.   과학기술학회마을
11 KyungSik Kim, SeongSuk Oh, JinHo Ahn, SunHyung Lee, and KyungChoon Lim, "Development and Analysis of a Walking Game Using controllers of Armrests and Footboards (Title: Paldokangsan)", Journal of Korea Game Society, Vol. 11, No. 6, pp. 43-52, 2011. 12.   과학기술학회마을
12 SeungJe Park, Development of Siljeon-Game Learning Unity3D, Jpop, 2012. 04. 17.
13 Karlene K. Ball, Bettina L. Beard, Daniel L. Roenker, Richard L. Miller, and David S. Griggs, View Author Affiliations, JOSA A, Vol. 5, Issue 12, pp. 2210-2219 (1988)   DOI
14 http://en.wikipedia.org/wiki/Useful_field_of_view
15 Sekuler, A.B., P.J. Bennett, and M. Mamelak, Effects of aging on the useful field of view. Exp Aging Res, 2000. 26(2): p. 103-20.   DOI   ScienceOn
16 Ball, K., V.G. Wadley, and J.D. Edwards, Advances in technology used to assess and retrain older drivers. Gerontechnology, 2002. 1(4): p. 251-261.