Browse > Article
http://dx.doi.org/10.7583/JKGS.2013.13.3.31

Interworking between Smart TV and Smart Device to Enhance Interactivity of Smart TV Platform Game  

Kim, Yoseob (Graduate School of Convergence Science and Technology in Seoul National University)
Kwon, Chong-San (Graduate School of Convergence Science and Technology in Seoul National University)
Woo, Tack (Advanced Institutes of Convergence Technology)
Abstract
TV has evolved into thin and wide shaped due to the huge sales of LCD. And it makes many houses own large TV easily. After that TV technology focuses on large and high-definition screen. Recently majority of TV market is that of smart TV which is equipped with internet and GPOS(General Purpose Operating System) so people can install several applications on TV. Yet smart TV's remote controllers are not suitable for several applications. Especially there is no way to provide people with sufficient interactivity with game contents of TV. In this paper, we proposed new methodology for interworking between smart TV and smart device to enhance interactivity of smart TV platform game.
Keywords
Smart TV; Smart Device; Interactivity; Interworking;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 Youngsoo Han, "Market growth of Smart TV that different with Smartphone", LG Economic Research Institute, 2010
2 Geeman Seo, Donghyung Shin, "Way of Smart TV, Out of TV.", LG Economic Research Institute, 2013
3 Hongryul Gang, Eunmin Lee, Gihoon Lee, Hohyun Lee, "Smart TV and change of media paradigm", Korea Information Society Development Institute, 2011
4 Geehyuk Lee, Munchurl Kim, Woohun Lee, "A Review of UI Technologies for Improving Smart TV UX", Korea Information Science Society Review, Vol.29, No.8, pp. 18-25, 2011
5 Gartner, Market Trends: Smart TVs Are the Focus of the TV Market, Worldwide, 2012
6 STAMFORE Conn, "Gartner Says 85 Percent of All Flat-Panel TVs Will Be Internet-Connected Smart TVs by 2016", http://www.gartner.com/newsroom/id/2280617, 2012
7 Chansoo Go, "speculation about market share of Smart TV", KT DIGIECO, 2011
8 JongGeun Lee, "Next hurdles of Smart TV", LG Economic Research Institute, 2011
9 Hye-ran Lee, Won-hyung Lee, "A Study on user experience design for efficient control of Smart TV", Korea Society of Computer Information, Vol 18(1), pp. 43-53, 2013   과학기술학회마을   DOI   ScienceOn
10 K Van Eijick, K Van Rees, "Media Orientation and Media Use: Television Viewing Behavior of Specific Reader Types From 1975 to 1995", Communication Research, Vol. 27, No 5, pp. 574-616, 2000   DOI
11 Aseel Berglund, "Augmenting the Remote Control : Studies in Complex Information Navigation for Digital TV", Linkoping University, 2004
12 Sangkwon Goo, Young-in Yoon, "Research for the Development of Game Space and Control of Increasing Interaction", Digital Design Research published, Vol 12, pp. 141-151, 2006
13 Leonardo Cunha de Miranda, Heiko Horst Hornung, and M. Cecilia C. Baranauskas, "Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices", Lecture Notes in Computer Science, Vol.- No.6770 pp.167-176, 2011
14 Sangwon Choi, Jaehyun Han, Geehyuk Lee, Narae Lee and Woohun Lee, "RemoteTouch: Touch-Screen-like Interaction in the TV Viewing Environment", CHI-CONFERENCE, Vol.29, No.1, pp. 393-402, 2011
15 Jan Hess, Guy Küstermann and Volkmar pipek, "Premote: A user customizable remote control", CHI Extended Abstracts on Human Factors in Computing Systems, pp. 3279-3284, 2008
16 Geunhong Park, Suhyun Park, "Development of SmartPhone based Loading and Unloading Equiment Remote System", 2011 Korean institute of maritime information & communication sciences spring conference, 2011
17 Minjae Kim, Sangwon Min, "Software Platform Design and Implementation for Interworking between Smart TV, PC and Smart Phone ", The Journal of the Korean Institute of communication sciences Vol.37, No.9, pp. 831-836, 2012   과학기술학회마을   DOI   ScienceOn
18 Nielsen, "Double Vision-Global Trends in Tablet and Smartphone Use while Watching TV", http://www.nielsen.com/us/en/newswire/2012/double-vision-global-trends-in-tablet-and-smartphone-use-while-watching-tv.html, 2012
19 Jae-Yong An, Ki-Ho Song, Jae-Hoon Jang, Weun-Kon Han, Sung-Taek Chung, "Development of Ceiling Controller of X-ray System Using Socket Communication of Smartphone and Bluetooth", The Korea Academia-Industrial Cooperation Society conference Vol.1, 2011
20 Ballagas Rafael, Michael Rohs, Jennifer G. Sheridan and Jan Borchers, "The smart phone: a ubiquitous input device". Pervasive Computing IEEE, Vol.5, Issue 1, pp. 70-77, 2006
21 Forbes, "Consumers Juggle Four Screens Daily--But Marketers Haven't Yet Followed Them", http://www.forbes.com/sites/roberthof/2012/08/29/consumers-juggle-four-screens-daily-but-marketers-havent-yet-followed-them/, 2012
22 Google. U.S. , "The New Multi-screen World: Understanding Cross-platform Consumer Behavior", http://services.google.com/fh/files/misc/multiscreenworld_final.pdf, 2012
23 Andrew Rollings and Ernest Adams, "Andrew Rollings and Ernest Adams on Game Design", pp. 147-149 , New Riders Games, 2003
24 Markus Friedl, "Online Game Interactivity Theory", pp. 57-98, Charles river media, 2003
25 Chris Crawford, "The Art of Computer Game Design", http://www.stanford.edu/class/sts145/Library/Crawford%20on%20Game%20Design.pdf, 1984
26 Tack Woo, Kwangyun Wohn, Nigel Johnson, "Categorisation of New Classes of Digital Interaction", Leonardo, Vol.44, No.1, pp.90-91, 2011   DOI   ScienceOn
27 Paul Skalski, Ron Tamborini, Ashleigh Shelton, Michael Buncher and Pete Lindmark, "Mapping the road to fun: Natural video game controllers, presence, and game enjoyment", New Media & Society, vol 13, No.2, pp. 224-242, 2011   DOI   ScienceOn
28 Dong-Min Kim, Chil-Woo Lee, "Technology Trends of Smartphone User Interface", Korea Information Science Society review, Vol28, No.5, pp. 15-26, 2010
29 Engadget, "samsung-apps-demo-ties-phoneand- tv-together-in-wiimote-like-bliss", http://www.engadget.com/2010/01/08/samsung-apps-demo-ties-phone-and-tv-together-inwiimote-like-bliss/, 2010
30 Ran Woo, "A Study on changes of gaming behaviors according to increase of smartphone game use and expansion of casual games", Seoul National University, 2012
31 Hyun-ji Lee, Dong-hun Chung, "Difference in Interactivity, Flow, Mood, Attitude, and Intention According to Smartphone Game Sensor ", Korean journal of broadcasting Vol 26, No.1, pp.126-166, 2012
32 About Events in iOS, iOS Developer Library, https://developer.apple.com/library/ios/#documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/Introduction/Introduction.html#//apple_ref/doc/uid/TP40009541
33 iOS Human Interface Guidelines, iOS Developer Library, https://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/Characteristics/Characteristics.html#//apple_ref/doc/uid/TP40006556-CH7-SW4
34 Ji Hye Yoon, Gyu Hwan Oh, "A Study on Effective Tangible Control for Smartphone Game", Korean Society For Computer Game review, Vol.25, No.1, pp. 95-106, 2012
35 Jace Miller and Tracy Hammond, "Wiiolin: a virtual instrument using the Wii remote", Proceedings of the 2010 Conference on New Interfaces for Musical Expression, pp.497-500, 2010
36 Sung-Jun Moon, Hyung-Je Cho, "A Study on Enhancing Efficiency for Feeling-of-Hit in Games", Korea Game Society, Vol.12, No.2, pp. 3-14, 2012   과학기술학회마을   DOI   ScienceOn