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논문
1 A Study in the Temporality in Digital Gameplay
Lee, Dong-Eun; / Korea Game Society , v.13, no.2, pp.5-16,
2 A Study on the User Immersion and Loyalty of MMORPG Avatar Customization
Yang, Gi Hyun;Paik, Chul-Ho; / Korea Game Society , v.13, no.2, pp.17-28,
3 A Method for Tennis Swing Recognition Using Accelerator Sensors on a Smartphone
Kim, Sangchul;Che, Zhong Yong; / Korea Game Society , v.13, no.2, pp.29-38,
4 A Study on the MMORPG Server Architecture Applying with Arithmetic Server
Bae, Sung-Gill;Kim, Hye-Young; / Korea Game Society , v.13, no.2, pp.39-48,
5 Tree Growth Model Design for Realistic Game Landscape Production
Kim, Jin-Mo;Kim, Dae-Yeoul;Cho, Hyung-Je; / Korea Game Society , v.13, no.2, pp.49-58,
6 Applying Principal Component Analysis to Go Openings
Lee, Byung-Doo;Park, Jong-Wook; / Korea Game Society , v.13, no.2, pp.59-70,
7 A Case Study on the Game Industry Optimized Human Resource Development Program
Kwon, Yongman; / Korea Game Society , v.13, no.2, pp.71-80,
8 An Overview of Serious Game Mechanism for Social Changes
Lee, Dong-Min;Ryu, Seoung-Ho;Jeong, Eui Jun; / Korea Game Society , v.13, no.2, pp.81-98,
9 Intermixing Surface and Volume Visualization Using Layered Depth Images
Kye, Heewon; / Korea Game Society , v.13, no.2, pp.99-110,
10 An Object Placement Method for War Game Synthetic Environment Using Color Channels of Image
Ha, Dong-One;Lee, Tae-Eog; / Korea Game Society , v.13, no.2, pp.111-118,
11 A Study on Traditional Art Expression in Chinese Myth Martial MMORPG Character Design
Jin, Chun-Ji;Kim, Kyu-Jung; / Korea Game Society , v.13, no.2, pp.119-130,
12 The Effects of Self-control and Construal Level on Game Addiction
Jang, Ye-Beet;Lee, Hye-Rim;Kim, Min-Kyu;Jeong, Eui-Jun;Ryu, Seoung-Ho; / Korea Game Society , v.13, no.2, pp.131-142,
13 The Question Concerning Game Governance: Focusing on Game Rating System Using the Governmantality Concept of Foucault
Kim, Ji-Yeon;Kim, Min-Kyu;Lee, Jong-Pil; / Korea Game Society , v.13, no.2, pp.143-154,