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http://dx.doi.org/10.7583/JKGS.2013.13.2.49

Tree Growth Model Design for Realistic Game Landscape Production  

Kim, Jin-Mo (Research Institute for Image & Cultural Content, Dongguk Univ.)
Kim, Dae-Yeoul (National Institute for Mathematical Sciences)
Cho, Hyung-Je (Dept. of Multimedia, Dongguk Univ.)
Abstract
In this study, a tree growth model is designed to represent a variety of trees consisting of a outdoor terrain of game efficiently and naturally. The proposed tree growth model is an integrated tree growth model, and is configured using the following approaches: (1) the tree modeling method based on growth volume and the convolution sums of divisor functions, which is used to model a variety kind of trees more intuitively and naturally; (2) a rendering method using a level of detail of branch based on instancing for real-time processing of numerous trees with complicated structures; and (3) a combination of the above methods to efficiently implement a game landscape. The natural and diverse growths of trees that emerged using the proposed tree growth model is evaluated through experimentation, along with the possibility of implementing the natural game landscape and the efficiency of real-time processing.
Keywords
Tree Growth Model; Game Landscape; Growth Volume; Convolution Sums of Divisor Functions;
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