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1 A Study of the Physical Experience Using Serious Game Design Traffic Safety Education for Children applied using 3D Depth Gesture Recognition Technology
Jang, Chang-Ik; / Korea Game Society , v.12, no.6, pp.5-14,
2 Classification of Smartphone Game based on Mechanics
Chun, Yeonbi;Chang, Sung Kyun;Woo, Tack; / Korea Game Society , v.12, no.6, pp.15-24,
3 A Data Broadcasting Service Design Guideline based on the Survey on Viewer's Modality of Using Data Broadcasting Services
Ko, Kwangil; / Korea Game Society , v.12, no.6, pp.25-32,
4 A Study on the User's Response to the Flight Action in 3D Game -Focused on 3D MMORPG Aion-
Bae, Kyoung-Mi;Kim, Kyu-Jung;Kim, Inseop; / Korea Game Society , v.12, no.6, pp.33-46,
5 The Evolution of Video Game Industry: Applying the Industrial Organization Model to the U.S. Video Game Market
Seo, Sangho; / Korea Game Society , v.12, no.6, pp.47-58,
6 An Analysis of the Price Structure of Two Sided Market in Online Game Item Trade
Choi, Seong-Rak; / Korea Game Society , v.12, no.6, pp.59-70,
7 Study about Developing of Recruiting Serious Games
Jeon, JoongYang; / Korea Game Society , v.12, no.6, pp.71-82,
8 Study on the Contexts and Meanings of Adolescents' Addictive Game Play
Jeon, Gyongran;Lim, Sohei; / Korea Game Society , v.12, no.6, pp.83-94,
9 A Study on Enhancing Emotional Engagement in Learning Situation - Based on Development Case of English Learning Serious Game 'Word Collectrian'
Lee, Haksu;Doh, Young Yim; / Korea Game Society , v.12, no.6, pp.95-106,
10 An Comparative Study on the Self-regulation of the Digital Game
Kang, Shin-Kyu;Kim, Gwang-Jae; / Korea Game Society , v.12, no.6, pp.107-120,
11 Recognition Method of Chinese Finger Number 2, 6, 8 Using Angle Information
Lee, Ping;Lee, Hee-Seong;Kim, Mi-Hye; / Korea Game Society , v.12, no.6, pp.121-130,
12 Emotional User Experiences on Narrative-Based Social Issue Serious Game : Focused on
Lim, Su-Jin;Doh, Young-Yim;Ryu, Seoung-Ho; / Korea Game Society , v.12, no.6, pp.131-144,