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1 |
An Analysis of Player's Behavior Attributes on Social Network Game focused on the Genre of Management Simulation
Kim, Mi-Jin;Kim, Yeong-Sil;
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Korea Game Society
, v.12, no.3, pp.3-10,
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2 |
Factors Affecting the Continuous Use Intention of Smartphone Social Network Games : With a Focus on the Value Model
Kim, Hyun-Chul;Huh, Searle;Choi, Jun-Ho;
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Korea Game Society
, v.12, no.3, pp.11-24,
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3 |
Meta-representation of Video Game through the Cross-media Storytelling: Focusing on the Animated Motion Picture Game Over
Cho, Eun-Ha;
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Korea Game Society
, v.12, no.3, pp.25-36,
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4 |
A Study on the Positive Effects of Horror Adventure Game "White Day"
Lee, Jae-Hong;
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Korea Game Society
, v.12, no.3, pp.37-48,
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5 |
A Game Placement Method Considering Load Balancing between Game Servers in a Game Server Cluster
Che, Zhong-Yong;Kim, Sang-Chul;
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Korea Game Society
, v.12, no.3, pp.49-58,
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6 |
Network-Adaptive N-Screen Game System on Cloud Computing Environment
Ryu, Eun-Seok;Kang, Shin-Jin;
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Korea Game Society
, v.12, no.3, pp.59-68,
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7 |
A Study of a Game User Oriented Load Balancing Scheme on MMORPG
Choi, Jong-Gwan;Kim, Hye-Young;Woo, Won-Sik;
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Korea Game Society
, v.12, no.3, pp.69-76,
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8 |
A Visual Analytics System for Analyzing Social Networking Patterns among Microbloggers
Koo, Yun-Mo;Lee, Jeong-Jin;Seo, Jin-Wook;
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Korea Game Society
, v.12, no.3, pp.77-86,
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9 |
EKF SLAM-based Camera Tracking Method by Establishing the Reference Planes
Nam, Bo-Dam;Hong, Hyun-Ki;
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Korea Game Society
, v.12, no.3, pp.87-96,
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