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http://dx.doi.org/10.7583/JKGS.2012.12.1.103

A Study of the Changes of Game Music  

Lee, Jeong-Hyeok (Dept. of Game Music, Yonsei Digital Game Institute)
Abstract
Games in 1970s have used the savings of analog wavelength as in music and the like on hardwares of small cassette, gramophone, and the like. Due to these configuration elements, durability has to be declined so much. In the event of using the music on the video game, more affordable method is to use the computer chip to convert the analog sound into the computer code to convert into the electric wavelength to send to the speaker. The sound effect of the game is generated in this method. The technical limit has been gradually overcome to grant more freedom to the composers and the sound track pre-recorded on the optic disc and the like has emerged. The game developers of today have made several attempts on the technology to produce the game music. This study has contemplated the process of advancement in the change of game music production with the influence on technology and business.
Keywords
History of Game Music; Game Music; Surround Sound; Sound Effect; Multi Channel Sound;
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