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1 |
A Research on the Extended Definition of Educational Serious Game and Guiding Directions through Categorizations of Serious Games
Kim, Sa-Hoon H.;
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Korea Game Society
, v.12, no.1, pp.3-13,
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2 |
An Analysis on Achievement-assessing Style for Serious Game
Yoon, Seon-Jeong;
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Korea Game Society
, v.12, no.1, pp.15-24,
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3 |
A Study on Analysis of Type of Tutorial for Serious Game
Yoon, Seon-Jeong;Park, Hee-Sook;
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Korea Game Society
, v.12, no.1, pp.25-32,
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4 |
Rhythm Game Design for Effective Music Education
Park, Seung-Ie;Kihl, Tae-Suk;
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Korea Game Society
, v.12, no.1, pp.33-42,
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5 |
Sequential Step of Simulacre in Social Network Game
Seo, Seong-Eun;
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Korea Game Society
, v.12, no.1, pp.43-55,
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6 |
Robotic String Musical Instrument as an Interactive Game Prototype
Kim, Tae-Hee;
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Korea Game Society
, v.12, no.1, pp.57-65,
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7 |
A Study on Effectiveness and Preference of Tangible Fitness Game
Kim, Eui-Young;Park, Chang-Hoon;Kim, Dae-Geun;
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Korea Game Society
, v.12, no.1, pp.67-77,
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8 |
Effectiveness of G-Learning Math Class in Increase of Math Achievement of K-5 Students in USA
Wi, Jong-Hyun;Won, Eun-Sok;
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Korea Game Society
, v.12, no.1, pp.79-90,
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9 |
Study on Player Attitudes Regarding Gender in the MMORPG Customization Process
Paik, Chul-Ho;
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Korea Game Society
, v.12, no.1, pp.91-101,
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10 |
A Study of the Changes of Game Music
Lee, Jeong-Hyeok;
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Korea Game Society
, v.12, no.1, pp.103-111,
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11 |
A Research of Learning Assessment, Learning Flow, Learning Satisfaction of Elementary School Music Classes Utilizing Rhythm Action Game based on the Smart Device
Kwak, So-Jung;Kihl, Tae-Suk;
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Korea Game Society
, v.12, no.1, pp.113-122,
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12 |
Real-time Phoneme Recognition System Using Max Flow Matching
Lee, Sang-Yeob;Park, Seong-Won;
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Korea Game Society
, v.12, no.1, pp.123-132,
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