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논문
1 A Research on the Extended Definition of Educational Serious Game and Guiding Directions through Categorizations of Serious Games
Kim, Sa-Hoon H.; / Korea Game Society , v.12, no.1, pp.3-13,
2 An Analysis on Achievement-assessing Style for Serious Game
Yoon, Seon-Jeong; / Korea Game Society , v.12, no.1, pp.15-24,
3 A Study on Analysis of Type of Tutorial for Serious Game
Yoon, Seon-Jeong;Park, Hee-Sook; / Korea Game Society , v.12, no.1, pp.25-32,
4 Rhythm Game Design for Effective Music Education
Park, Seung-Ie;Kihl, Tae-Suk; / Korea Game Society , v.12, no.1, pp.33-42,
5 Sequential Step of Simulacre in Social Network Game
Seo, Seong-Eun; / Korea Game Society , v.12, no.1, pp.43-55,
6 Robotic String Musical Instrument as an Interactive Game Prototype
Kim, Tae-Hee; / Korea Game Society , v.12, no.1, pp.57-65,
7 A Study on Effectiveness and Preference of Tangible Fitness Game
Kim, Eui-Young;Park, Chang-Hoon;Kim, Dae-Geun; / Korea Game Society , v.12, no.1, pp.67-77,
8 Effectiveness of G-Learning Math Class in Increase of Math Achievement of K-5 Students in USA
Wi, Jong-Hyun;Won, Eun-Sok; / Korea Game Society , v.12, no.1, pp.79-90,
9 Study on Player Attitudes Regarding Gender in the MMORPG Customization Process
Paik, Chul-Ho; / Korea Game Society , v.12, no.1, pp.91-101,
10 A Study of the Changes of Game Music
Lee, Jeong-Hyeok; / Korea Game Society , v.12, no.1, pp.103-111,
11 A Research of Learning Assessment, Learning Flow, Learning Satisfaction of Elementary School Music Classes Utilizing Rhythm Action Game based on the Smart Device
Kwak, So-Jung;Kihl, Tae-Suk; / Korea Game Society , v.12, no.1, pp.113-122,
12 Real-time Phoneme Recognition System Using Max Flow Matching
Lee, Sang-Yeob;Park, Seong-Won; / Korea Game Society , v.12, no.1, pp.123-132,