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1 An Effect of the Prefrontal Lobe Influenced by Game Music Mixed with White Noise
Choi, Jong-Yun;Rhee, Dae-Woong; / Korea Game Society , v.11, no.6, pp.3-11,
2 A Study on the Structure and Characteristics of Social Games
Jeon, Gyong-Ran; / Korea Game Society , v.11, no.6, pp.13-22,
3 The Development of Serious Game for the Cognitive Ability Training using Smart Device
Yang, Yeong-Wook;Lim, Heui-Seok; / Korea Game Society , v.11, no.6, pp.23-31,
4 Development and Analysis of the Balance Game for Elderlies: Based on Proposal of the Game-Aided
Oh, Seong-Suk;Kim, Kyung-Sik; / Korea Game Society , v.11, no.6, pp.33-42,
5 Development and Analysis of a Walking Game Using Controllers of Armrests and Footboards (Title: Paldokangsan)
Kim, Kyung-Sik;Oh, Seong-Suk;Ahn, Jin-Ho;Lee, Sun-Hyung;Lim, Kyung-Choon; / Korea Game Society , v.11, no.6, pp.43-52,
6 Reliability Effect Analysis for Game Software Verification and Validation
Son, Han-Seong;Roh, Chang-Hyun; / Korea Game Society , v.11, no.6, pp.53-60,
7 NPC Control Model for Defense in Soccer Game Applying the Decision Tree Learning Algorithm
Cho, Dal-Ho;Lee, Yong-Ho;Kim, Jin-Hyung;Park, So-Young;Rhee, Dae-Woong; / Korea Game Society , v.11, no.6, pp.61-70,
8 Acceleration of Terrain Rendering Using Bounding Box Subdivision
Lee, Eun-Seok;Lee, Jin-Hee;Jo, In-Woo;Shin, Byeong-Seok; / Korea Game Society , v.11, no.6, pp.71-80,
9 Online Game Identity Theft Detection Model based on Hacker's Behavior Analysis
Choi, Hwa-Jae;Woo, Ji-Young;Kim, Huy-Kang; / Korea Game Society , v.11, no.6, pp.81-93,
10 A Game System Design for Local Wireless Network using Zigbee Technology
Kang, Sung-Kwan;Kim, Kwan-Woong;Kim, Hong-Ki;Ahn, Tae-Hong; / Korea Game Society , v.11, no.6, pp.95-102,
11 Development of Gesture Recognition-Based 3D Serious Games
He, Guan-Feng;Park, Jin-Woong;Kang, Sun-Kyung;Jung, Sung-Tae; / Korea Game Society , v.11, no.6, pp.103-113,
12 An Empirical Study on the Influential Factors to User's Continuos Usage and Recommendation of SmartPhone-Games
Kwon, Hyeog-In;Kim, Ho-Il;Choi, Yong-Seok; / Korea Game Society , v.11, no.6, pp.115-125,
13 The Success Factors and Strategy of Social Network Online Game in Korea: A Case Study of Nexon
Yoo, Byung-Joon;Kim, Kwan-Soo; / Korea Game Society , v.11, no.6, pp.127-138,
14 Development and Usability Analysis of a Serious Simulation Game on the Smart Phone
An, Sang-Ha;Roh, Chang-Hyun; / Korea Game Society , v.11, no.6, pp.139-148,
15 A Study on Types and Characteristics of Arcade Games from a Historical Perspective
Kum, Bo-Sang;Kim, Dong-Hyun; / Korea Game Society , v.11, no.6, pp.149-158,
16 A Study on Moral Functionalities of Digital Game as an Art Form
Ahn, Kay-Youn;Woo, Tack; / Korea Game Society , v.11, no.6, pp.159-170,
17 The Development of Interactive Wireless-Game Device based on Multi-Channel Electromyography for Rehabilitation in Patients with Hemiplegia
Kim, Kang-Soo;Kang, Jung-Hoon;Mun, Chang-Su;Choi, Heung-Ho;Mun, Chi-Woong; / Korea Game Society , v.11, no.6, pp.171-180,
18 A Study on the Electromagnetic Card System of Arcade Games within the Framework of Relieving Speculation
Park, Jong-Il;Kim, Dong-Hyun;Huh, Moon-Haeng; / Korea Game Society , v.11, no.6, pp.181-191,
19 High Density Crowd Simulation based on SPH
Kang, Shin-Jin;Lee, Jung;Kim, Soo-Kyun; / Korea Game Society , v.11, no.6, pp.193-199,
20 The Effects of Racing Game's Realistic Input Device and Point-of-View on Arousal, Valence, Identification and Engagement
Kim, Ock-Tae; / Korea Game Society , v.11, no.6, pp.201-212,