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http://dx.doi.org/10.7583/JKGS.2011.11.6.193

High Density Crowd Simulation based on SPH  

Kang, Shin-Jin (School of Games, Hongik University)
Lee, Jung (Dept. of Computer Science, Korea University)
Kim, Soo-Kyun (Dept. of Game Engineering, Paichai University)
Abstract
Producing high density crowd simulation is time-consuming task as increasing the number of individuals in the crowds. In this paper, we propose a new control technique that can create realistic high density crowd simulation by using Smoothed Particle Hydrodynamics (SPH) method from fluid simulation field. Equations in SPH method are modified for evacuation, distance maintenance, and group maintenance forces for individual behaviors in the crowds. Experimental results showed that the proposed system could enable natural high density crowd simulation efficiently.
Keywords
Crowd Simulation; Smoothed Particle Hydrodynamics;
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