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1 |
Learning Map as Omniscient View for Learning Interaction in Educational Games
Chang, Hee-Dong;
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Korea Game Society
, v.11, no.3, pp.3-8,
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2 |
An Apply of Structuralistic Storytelling Model to Game Design
Park, Tae-Soon;
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Korea Game Society
, v.11, no.3, pp.9-20,
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3 |
A Study on User Characteristics Reflected in Semiotic Process of Web-Based MMORTS
Yoon, Sun-Mi;
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Korea Game Society
, v.11, no.3, pp.21-30,
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4 |
The Nature of Gamestorytelling as Action-Narrative
Kihl, Tae-Suk;
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Korea Game Society
, v.11, no.3, pp.31-42,
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5 |
An Exploratory Study on the Extraction of Factors of Purchase Intention of a Smart-Phone Game
Kwon, Hyeog-In;Kim, Ho-Il;Choi, Yong-Seok;
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Korea Game Society
, v.11, no.3, pp.43-53,
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6 |
Effectiveness of G-learning Contents as an Educational Tool : The Analysis of G-learning Math in Elementary School
Wi, Jong-Hyun;Song, In-Su;
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Korea Game Society
, v.11, no.3, pp.55-62,
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7 |
A Database Creation and Retrival Method of Feature Descriptors for Markerless Tracking
Yun, Yo-Seop;Kim, Tae-Young;
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Korea Game Society
, v.11, no.3, pp.63-72,
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8 |
Quantitative Analysis of Flow in MMORPG Games
Nam, Byeong-Cheol;Bae, Ki-Tae;
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Korea Game Society
, v.11, no.3, pp.73-84,
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9 |
An Exploratory Research on Categorizing e-Sports as One of the Sports
Chae, Hee-Sang;Kang, Shin-Kyu;
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Korea Game Society
, v.11, no.3, pp.85-95,
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