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논문
1 Learning Map as Omniscient View for Learning Interaction in Educational Games
Chang, Hee-Dong; / Korea Game Society , v.11, no.3, pp.3-8,
2 An Apply of Structuralistic Storytelling Model to Game Design
Park, Tae-Soon; / Korea Game Society , v.11, no.3, pp.9-20,
3 A Study on User Characteristics Reflected in Semiotic Process of Web-Based MMORTS
Yoon, Sun-Mi; / Korea Game Society , v.11, no.3, pp.21-30,
4 The Nature of Gamestorytelling as Action-Narrative
Kihl, Tae-Suk; / Korea Game Society , v.11, no.3, pp.31-42,
5 An Exploratory Study on the Extraction of Factors of Purchase Intention of a Smart-Phone Game
Kwon, Hyeog-In;Kim, Ho-Il;Choi, Yong-Seok; / Korea Game Society , v.11, no.3, pp.43-53,
6 Effectiveness of G-learning Contents as an Educational Tool : The Analysis of G-learning Math in Elementary School
Wi, Jong-Hyun;Song, In-Su; / Korea Game Society , v.11, no.3, pp.55-62,
7 A Database Creation and Retrival Method of Feature Descriptors for Markerless Tracking
Yun, Yo-Seop;Kim, Tae-Young; / Korea Game Society , v.11, no.3, pp.63-72,
8 Quantitative Analysis of Flow in MMORPG Games
Nam, Byeong-Cheol;Bae, Ki-Tae; / Korea Game Society , v.11, no.3, pp.73-84,
9 An Exploratory Research on Categorizing e-Sports as One of the Sports
Chae, Hee-Sang;Kang, Shin-Kyu; / Korea Game Society , v.11, no.3, pp.85-95,