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http://dx.doi.org/10.7583/JKGS.2011.11.1.069

To Explore the Direction of Development of China's Online Game Industry - Take China Joy as an Example  

Shao, Lei (Dept. of Culture Contents, The Graduate School of Soongsil University)
Sun, Feng (Dept. of Media, The Graduate School of Soongsil University)
Lee, Jang-Won (Dept. of Media, The Graduate School of Soongsil University)
Yoon, Joon-Sung (Dept. of Media, The Graduate School of Soongsil University)
Kim, Kyu-Jung (Dept. of Media, The Graduate School of Soongsil University)
Abstract
2010, the China's online game industry has developed more than ten years. With the fast development of the China's online game industry, the china joy came into true in 2004. After 7 years of development China Joy has become Asia's largest exhibition game. The paper which from the china joy perspective compare and analyze the development process of china joy with the other two related exhibition E3 and TGS. The paper also select 6 important indicators to evaluate the china joy 1) the absolute number of the audiences from the show2) the number of the international visitors 3) the number of participating companies and corporate types4) the number of exhibitors and online game product quality5) the contents of the show 6) the international influence. From this perspective, the paper tries to figure out the status of the China's online game industry in the world online game industry. And after analysis 6 indicators we can make a conclusion of the international status of China joy and international influence. It also tries to find out the main problems in China's online game industry.
Keywords
China Joy; online game industry;
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