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1 Character Customizing System Based on Physiognomy -Focused on AION Character Creation System-
Jung, Suk-Ho;Lee, Wan-Bok;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-Lyeor; / Korea Game Society , v.10, no.6, pp.3-14,
2 3-DAT Based Evaluation Method for Mobile Game Development Process
Lee, Ji-Won;Kim, Kyung-Sik;Park, Sung-Jun; / Korea Game Society , v.10, no.6, pp.15-23,
3 A Comparative Analysis of Design Methods for Educational Games
Chang, Hee-Dong; / Korea Game Society , v.10, no.6, pp.25-35,
4 The Effect of G-Learning Towards a Student's Affective Domain in Math Subject
Wi, Jong-Hyun;Cho, Doo-Young; / Korea Game Society , v.10, no.6, pp.37-45,
5 Development of a Chair-Type Controller
Oh, Seong-Suk;Jung, Hyun-Wook;Kim, Kyung-Sik; / Korea Game Society , v.10, no.6, pp.47-55,
6 A Study on Translational and Rotational Velocity Performance Indices of Six-Degree-of-Freedom parallel Mechanism
Kim, Chan-Soo; / Korea Game Society , v.10, no.6, pp.57-65,
7 A Study on the User Empowerment and User Innovation in Game Industry -Focusing on Online and PC Game-
Ham, Jung-Ho;Kim, Won-Joon;Ryu, Seoung-Ho; / Korea Game Society , v.10, no.6, pp.67-78,
8 A Study on the Production-Consumption Behavior of Digital Game: Based on Semiotic Analysis of the Labortainment Game
Kim, Eun-Jung; / Korea Game Society , v.10, no.6, pp.79-87,
9 An Analysis on the Space Characteristics of SNS Farm Game Based on Smart Phone Platform
Lee, Young-Soo; / Korea Game Society , v.10, no.6, pp.89-96,
10 A Study on the Interrelation between Contents Services and General Services in Point of User
Lee, Ji-Hun; / Korea Game Society , v.10, no.6, pp.97-114,
11 A Normalization Method to Utilize Brain Waves as Brain Computer Interface Game Control
Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun; / Korea Game Society , v.10, no.6, pp.115-124,
12 A Study of Use of Body Motions and Body-weighted Values for Motion Display in Virtual Characters
Lee, Chang-Sook;Jin, Da-Xing;Um, Ky-Hyun;Cho, Kyung-Eun; / Korea Game Society , v.10, no.6, pp.125-135,
13 Morphing and Warping using Delaunay Triangulation in Android Platform
Hwang, Ki-Tae; / Korea Game Society , v.10, no.6, pp.137-146,
14 Data Send-Receive Structure for Online Game Synchronization
Ju, Woo-Suk; / Korea Game Society , v.10, no.6, pp.147-155,
15 A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data
Baek, In-Sun;Um, Ky-Hyun;Cho, Kyung-Eun; / Korea Game Society , v.10, no.6, pp.157-168,
16 High-quality Realtime Rendering of Metallic Surface with Microfacet Distribution Function Deformation
Kang, Young-Min; / Korea Game Society , v.10, no.6, pp.169-178,