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1 |
Character Customizing System Based on Physiognomy -Focused on AION Character Creation System-
Jung, Suk-Ho;Lee, Wan-Bok;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-Lyeor;
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Korea Game Society
, v.10, no.6, pp.3-14,
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2 |
3-DAT Based Evaluation Method for Mobile Game Development Process
Lee, Ji-Won;Kim, Kyung-Sik;Park, Sung-Jun;
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Korea Game Society
, v.10, no.6, pp.15-23,
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3 |
A Comparative Analysis of Design Methods for Educational Games
Chang, Hee-Dong;
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Korea Game Society
, v.10, no.6, pp.25-35,
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4 |
The Effect of G-Learning Towards a Student's Affective Domain in Math Subject
Wi, Jong-Hyun;Cho, Doo-Young;
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Korea Game Society
, v.10, no.6, pp.37-45,
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5 |
Development of a Chair-Type Controller
Oh, Seong-Suk;Jung, Hyun-Wook;Kim, Kyung-Sik;
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Korea Game Society
, v.10, no.6, pp.47-55,
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6 |
A Study on Translational and Rotational Velocity Performance Indices of Six-Degree-of-Freedom parallel Mechanism
Kim, Chan-Soo;
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Korea Game Society
, v.10, no.6, pp.57-65,
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7 |
A Study on the User Empowerment and User Innovation in Game Industry -Focusing on Online and PC Game-
Ham, Jung-Ho;Kim, Won-Joon;Ryu, Seoung-Ho;
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Korea Game Society
, v.10, no.6, pp.67-78,
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8 |
A Study on the Production-Consumption Behavior of Digital Game: Based on Semiotic Analysis of the Labortainment Game
Kim, Eun-Jung;
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Korea Game Society
, v.10, no.6, pp.79-87,
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9 |
An Analysis on the Space Characteristics of SNS Farm Game Based on Smart Phone Platform
Lee, Young-Soo;
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Korea Game Society
, v.10, no.6, pp.89-96,
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10 |
A Study on the Interrelation between Contents Services and General Services in Point of User
Lee, Ji-Hun;
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Korea Game Society
, v.10, no.6, pp.97-114,
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11 |
A Normalization Method to Utilize Brain Waves as Brain Computer Interface Game Control
Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun;
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Korea Game Society
, v.10, no.6, pp.115-124,
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12 |
A Study of Use of Body Motions and Body-weighted Values for Motion Display in Virtual Characters
Lee, Chang-Sook;Jin, Da-Xing;Um, Ky-Hyun;Cho, Kyung-Eun;
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Korea Game Society
, v.10, no.6, pp.125-135,
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13 |
Morphing and Warping using Delaunay Triangulation in Android Platform
Hwang, Ki-Tae;
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Korea Game Society
, v.10, no.6, pp.137-146,
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14 |
Data Send-Receive Structure for Online Game Synchronization
Ju, Woo-Suk;
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Korea Game Society
, v.10, no.6, pp.147-155,
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15 |
A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data
Baek, In-Sun;Um, Ky-Hyun;Cho, Kyung-Eun;
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Korea Game Society
, v.10, no.6, pp.157-168,
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16 |
High-quality Realtime Rendering of Metallic Surface with Microfacet Distribution Function Deformation
Kang, Young-Min;
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Korea Game Society
, v.10, no.6, pp.169-178,
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