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1 |
The Formation of New Game Generation in Game-Extended Space : Focused on the Experience Game
Kim, Jae-Young;Sung, Jung-Hwan;
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Korea Game Society
, v.10, no.5, pp.3-13,
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2 |
The System for Activity-Visualization of the Experience Game of Smart Phone
No, Hyo-Houn;Oh, Eui-Sang;Sung, Jung-Hwan;
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Korea Game Society
, v.10, no.5, pp.15-24,
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3 |
A Study on the Narrative Education of ORPG in Respect to a Play of Thinking
Kim, Dae-Jin;
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Korea Game Society
, v.10, no.5, pp.25-38,
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4 |
An Exploratory Study on the Classification of Digital Game Genre based on the Degree of Interactivity
Kim, Yong-Young;Kim, Mi-Hye;
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Korea Game Society
, v.10, no.5, pp.39-49,
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5 |
Innovative Capabilities of NCsoft, the Leading Firm in the Korean Online Games Industry
Choi, Ji-Sun;Kim, Hyung-Jin;
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Korea Game Society
, v.10, no.5, pp.51-63,
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6 |
Technical Development of Interactive Game Interface Using Multi-Channel EMG Signal
Kim, Kang-Soo;Han, Yong-Hee;Jung, Won-Beom;Lee, Young-Ho;Kang, Jung-Hoon;Choi, Heung-Ho;Mun, Chi-Woong;
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Korea Game Society
, v.10, no.5, pp.65-73,
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7 |
A Study on the Flow Factors According to On-line Game Fatigue System
Kwon, Hyeog-In;Park, Jeong-Eun;Choi, Yong-Seok;
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Korea Game Society
, v.10, no.5, pp.75-85,
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8 |
The Relationship Between MMORPG Players' Leadership-related Game Experience and Offline Leadership
Jang, Yei-Beech;Ryu, Seoung-Ho;
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Korea Game Society
, v.10, no.5, pp.87-94,
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9 |
A Parallel Processing of Finding Neighbor Agents in Flocking Behaviors Using GPU
Lee, Jae-Moon;
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Korea Game Society
, v.10, no.5, pp.95-102,
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10 |
Noise-Robust Capturing and Animating Facial Expression by Using an Optical Motion Capture System
Park, Sang-Il;
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Korea Game Society
, v.10, no.5, pp.103-113,
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