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논문
1 The Formation of New Game Generation in Game-Extended Space : Focused on the Experience Game
Kim, Jae-Young;Sung, Jung-Hwan; / Korea Game Society , v.10, no.5, pp.3-13,
2 The System for Activity-Visualization of the Experience Game of Smart Phone
No, Hyo-Houn;Oh, Eui-Sang;Sung, Jung-Hwan; / Korea Game Society , v.10, no.5, pp.15-24,
3 A Study on the Narrative Education of ORPG in Respect to a Play of Thinking
Kim, Dae-Jin; / Korea Game Society , v.10, no.5, pp.25-38,
4 An Exploratory Study on the Classification of Digital Game Genre based on the Degree of Interactivity
Kim, Yong-Young;Kim, Mi-Hye; / Korea Game Society , v.10, no.5, pp.39-49,
5 Innovative Capabilities of NCsoft, the Leading Firm in the Korean Online Games Industry
Choi, Ji-Sun;Kim, Hyung-Jin; / Korea Game Society , v.10, no.5, pp.51-63,
6 Technical Development of Interactive Game Interface Using Multi-Channel EMG Signal
Kim, Kang-Soo;Han, Yong-Hee;Jung, Won-Beom;Lee, Young-Ho;Kang, Jung-Hoon;Choi, Heung-Ho;Mun, Chi-Woong; / Korea Game Society , v.10, no.5, pp.65-73,
7 A Study on the Flow Factors According to On-line Game Fatigue System
Kwon, Hyeog-In;Park, Jeong-Eun;Choi, Yong-Seok; / Korea Game Society , v.10, no.5, pp.75-85,
8 The Relationship Between MMORPG Players' Leadership-related Game Experience and Offline Leadership
Jang, Yei-Beech;Ryu, Seoung-Ho; / Korea Game Society , v.10, no.5, pp.87-94,
9 A Parallel Processing of Finding Neighbor Agents in Flocking Behaviors Using GPU
Lee, Jae-Moon; / Korea Game Society , v.10, no.5, pp.95-102,
10 Noise-Robust Capturing and Animating Facial Expression by Using an Optical Motion Capture System
Park, Sang-Il; / Korea Game Society , v.10, no.5, pp.103-113,