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1 |
Analysis of student perception of learning block-type educational programming tools in online learning environment
Lee, SangHyeon;Ann, SungHun;
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Korea Association of Information Education
, v.24, no.6, pp.519-528,
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2 |
Programming education using Scratch electronic blocks
Jo, Yunju;Chun, Seok-Ju;
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Korea Association of Information Education
, v.24, no.6, pp.529-537,
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3 |
Education-neurological Understanding of Digital Learning Materials and Implications for Education
Cho, Joo-Yun;Kim, Mi-Hyun;
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Korea Association of Information Education
, v.24, no.6, pp.539-550,
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4 |
The Effects of PBL-based Data Science Education classes using App Inventor on elementary student Computational Thinking and Creativity improvement
Kim, Yongmin;
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Korea Association of Information Education
, v.24, no.6, pp.551-562,
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5 |
The Effect of Class Practice-oriented Coding Instructor Training Course on the Creativity Improvement of Preliminary Coding Instructors
Kim, Yongmin;
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Korea Association of Information Education
, v.24, no.6, pp.563-572,
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6 |
Analysis of changes in artificial intelligence image of elementary school students applying cognitive modeling-based artificial intelligence education program
Kim, Tae-ryeong;Han, Sun-gwan;
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Korea Association of Information Education
, v.24, no.6, pp.573-584,
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7 |
Effects of maker education for high-school students on attitude toward software education, creative problem solving, computational thinking
Hong, Wonjoon;Choi, Jae-Sung;Lee, Hyun;
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Korea Association of Information Education
, v.24, no.6, pp.585-596,
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8 |
The Mediating Effect of Learning Flow on Learning Engagement, and Teaching Presence in Online programming classes
Park, Ju-yeon;
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Korea Association of Information Education
, v.24, no.6, pp.597-606,
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9 |
Effect of Data Visualization Education using Scratch on the Creativity of Elementary Preservice Teacher
Kim, Jungah;Kim, Yongmin;Kim, Jonghoon;
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Korea Association of Information Education
, v.24, no.6, pp.607-614,
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10 |
Inquisitive Tendency Comparative Analysis on the Software Education Units in the 2015 Revised Practical Arts Textbook
Lee, Jaeho;Gen, Sang-il;
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Korea Association of Information Education
, v.24, no.6, pp.615-622,
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11 |
User Experience(UX) Qualitative Evaluation of Dialogue e-learning contents
Lee, Youngju;
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Korea Association of Information Education
, v.24, no.6, pp.623-631,
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12 |
Development of AI Data Science Education Program to Foster Data Literacy of Elementary School Students
Hong, Ji-Yeon;Kim, Yungsik;
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Korea Association of Information Education
, v.24, no.6, pp.633-641,
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13 |
An Analysis of Effect of Online Education on Software Education for pre-service elementary teacher
Kim, Kapsu;
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Korea Association of Information Education
, v.24, no.6, pp.643-652,
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14 |
Analysis of Computational Thinking Skills in the Software Education field in Elementary Practical Educations Textbooks
Kim, Jeong-Rang;
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Korea Association of Information Education
, v.24, no.6, pp.653-662,
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