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http://dx.doi.org/10.14352/jkaie.2018.22.3.297

Development and Application of Interactive Prototyping Programming Learning Model based on Physical Computing  

Seo, Jeonghyun (Naejeong Elementary School)
Publication Information
Journal of The Korean Association of Information Education / v.22, no.3, 2018 , pp. 297-305 More about this Journal
Abstract
Physical computing is the concept of expanding computing to humans, environments, and objects. It draws attention as a programming learning medium based on physical outputs in integration of hardware and software. This study developed a programming learning model based on interactive prototyping using the characteristics of physical computing with a high degree of technical freedom and analyzed its learning effect in an experiment. To examine the effect of the experimental treatment, this researcher divided fifty nine 5th-grade elementary students into an experimental group and into a control group. the interactive prototyping programming learning model was applied to the experimental group, and a linear sequential programming learning model was applied to the control group. Information Science Creative Personality Test was conducted before and after the experimental treatment. Analysis of Covariance was conducted with the pre-test scores of the two groups. As a result, it was proved that there was the effect of learning at the significance level of .05. It indicates that the physical computing based interactive prototyping programming learning model is applicable to the programming learning for 5th-grade elementary students.
Keywords
Physical Computing; Interactive Prototyping; Information Science Creative Personality;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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