1 |
Digital Media Technology: Industry Trends and Developments
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[
Jon Peddie
] /
IEEE Computer Graphics and Appications
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2 |
Technology-based Out-of-Home Entertainment
/
[
John N. Latta
] /
IEEE Computers Graphics and Applications
|
3 |
The End of Celluloid: Digital Cinema Emerges
/
[
James Morris;Michael Macedonia
] /
IEEE Computer
|
4 |
A TeleComputer
/
[
Jim Clark
] /
SIGGRAPH 92
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5 |
HDTV and the Computer Industry
/
[
Karen A. Frenkel
] /
Communication of ACM
|
6 |
Conceptual Framework of Tangible Space Initiative and its Application Scenario to Heritage Alive!
/
[
Heedong Ko;Myon-Woong Park;Hyun-Jhin Lee
] /
VSMM 2002
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7 |
The Implications of Kasparovvs. Deep Blue
/
[
Yasser Seirawan;Herbert Simon;Toshinori Munakata
] /
Communications of ACM
|
8 |
Innovative Computing Powers Theme Park Adventures
/
[
Micheal Macedonia
] /
IEEE Computer
|
9 |
The Computer Graphics Wars Heat Up
/
[
Michael Macedonia
] /
IEEE Computer
|
10 |
/
[
이성국;이동일
] /
이재환 50대 전략품목기술/시작 보고서 시리즈 01-25: 게임소프트웨어 기술 시장 보고서
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