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1 |
Development of a serious game to assess attention for children
Choi, Moon gee;
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Korean Society for Computer Game
, v.31, no.4, pp.1-8,
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2 |
The Need for Surrogate Game and Win Trading Gameplay Regulations in e-sports Leagues
Suh, Suk Hoon;
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Korean Society for Computer Game
, v.31, no.4, pp.9-15,
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3 |
Study of Game Interactive Storytelling Design : Focusing on The Elder Scrolls 5 Skyrim
Mo, Yu-Tao;Kim, Seok-Kyoo;
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Korean Society for Computer Game
, v.31, no.4, pp.17-28,
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4 |
A Study on the Chronotope of Mobile Game
Lee, Jin;
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Korean Society for Computer Game
, v.31, no.4, pp.29-36,
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5 |
Analysis of Game Documentary - Focused on Indie Game: The Movie
Han, Sukhee;
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Korean Society for Computer Game
, v.31, no.4, pp.37-50,
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6 |
A Study on Aspect of Genre Differentiation in Digital Games - Focused on 'Roguelike' and 'Metroidvania'
Ahn, Jin Kyoung;
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Korean Society for Computer Game
, v.31, no.4, pp.51-59,
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7 |
A Synchronized Playback Method of 3D Model and Video by Extracting Golf Swing Information from Golf Video
Oh, Hwang-Seok;
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Korean Society for Computer Game
, v.31, no.4, pp.61-70,
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8 |
Development of STEAM Program Based on Gamification for Students of Elementary School
Kwak, Sojung;Kwon, Jieun;
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Korean Society for Computer Game
, v.31, no.4, pp.71-79,
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9 |
An Analysis of the Preference Type of Internet Personal Game Broadcasting in China - focused on Player-Unknown's Battlegrounds Streaming
Seo, Ryung;Kihl, Taesuk;
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Korean Society for Computer Game
, v.31, no.4, pp.81-89,
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10 |
The Effects of Gaming Motivations on Gaming Behaviors: A Self-Determination Theory Approach
Lee, Yeonggeul;Jung, Hee Young;Kim, Ju-Ill;
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Korean Society for Computer Game
, v.31, no.4, pp.91-99,
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11 |
A Study on the Relationship between Emotional Problems and Game Commitment in Adolescents
Cho, Ok Hue;Huh, Myo Yeon;
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Korean Society for Computer Game
, v.31, no.4, pp.101-110,
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12 |
Technological trend of VR/AR maintenance training and API Implementation Example based on Unity Engine
Lee, Jee Sung;Kim, Byung Min;Choi, Kyu Hwa;Nam, Tae Hyun;Lim, Chang Joo;
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Korean Society for Computer Game
, v.31, no.4, pp.111-119,
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13 |
Relationship with Visualization and Immersion in Virtual Reality Games
Choi, Min Soo;Park, Jun;
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Korean Society for Computer Game
, v.31, no.4, pp.121-128,
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14 |
A Study on the VR Payment System using Hand Gesture Recognition
Kim, Kyoung Hwan;Lee, Won Hyung;
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Korean Society for Computer Game
, v.31, no.4, pp.129-135,
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15 |
Spiral Drawing-based Real-time Crystallization Mosaic Tchnique
Kim, Jae Kyoung;Kim, Young Ho;Park, Jin Wan;
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Korean Society for Computer Game
, v.31, no.4, pp.137-144,
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16 |
Delphi Study on Game Content Valuation Model Element Extraction and Analysis
Lee, Sung Tae;Cho, Ok Hue;
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Korean Society for Computer Game
, v.31, no.4, pp.145-155,
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17 |
A Development of Chatbot Q&A System to Answer Questions in Webpage - Focused on arts education matching services -
Kim, Jae Min;Lee, Hye Moon;Kim, Myoung Young;Lee, Won Hyung;Yi, Dae Youmg;
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Korean Society for Computer Game
, v.31, no.4, pp.157-166,
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18 |
Analysis of Isomorphic Keyboard Layouts
Jho, Cheung Woon;
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Korean Society for Computer Game
, v.31, no.4, pp.167-174,
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19 |
An Animated Study Based on Games - based on the 12 Stages of Christopher Vogler's heroic journey
Kim, Tak Hoon;Jeon, Cheon Hoo;
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Korean Society for Computer Game
, v.31, no.4, pp.175-184,
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20 |
Analysis of Interaction Items in the Virtual Reality Game Interface
Kang, Ho-Seong;Kim, Jung-Yoon;
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Korean Society for Computer Game
, v.31, no.4, pp.185-195,
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21 |
Usability Test on Haptic Interaction With Real Object in Virtual Reality
Yang, Han Ul;Park, Jun;
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Korean Society for Computer Game
, v.31, no.4, pp.197-203,
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