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http://dx.doi.org/10.9728/dcs.2013.14.2.125

A study on the utilization methods of educational content based on the analysis of mobile games  

Seo, Gapyuel (홍익대학교 게임학부 게임그래픽디자인학과)
Publication Information
Journal of Digital Contents Society / v.14, no.2, 2013 , pp. 125-134 More about this Journal
Abstract
The mobile device users have been increasing significantly because of the development of Social network system and network technologies. Because of this popularity, there are various games in market based on the combination of the mobile device with social networks. It will be the potential market within the mobile games with the growth of popularity in various users. This paper proposes the possibilities for the development of mobile game in educational contents through the case study of the popular mobile games.
Keywords
Social network game; Mobile game; Educational game;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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