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No Article Title /Author/Journal Title/Publication Year Cited
The Study of Users' Satisfaction on Game AI - Focused on Blade&Soul AI by NCSoft -/
[Yeo, Hyang-Ran;Wi, Jong Hyun;] / Journal of Korea Game Society / 2020    
3
A Study on Design for the Interactive VR Fashion Show/
[Ahn, Duck Ki;Cho, Sung Hyun;] / Journal of Korea Game Society / 2020    
0
Reinforcement Learning-based Approach for Lego Puzzle Generation/
[Park, Cheolseong;Yang, Heekyung;Min, Kyungha;] / Journal of Korea Game Society / 2020    
0
Development of AR-based Coding Puzzle Mobile Application Using Command Placement Recognition/
[Seo, Beomjoo;Cho, Sung Hyun;] / Journal of Korea Game Society / 2020    
4
Real-time Go Recording System in Embedded Environment for Real Match/
[Seo, WonSeoung;Jung, Keechul;] / Journal of Korea Game Society / 2020    
2
Soft Shadow with integral Filtering/
[Zhang, Bo;Oh, KyoungSu;] / Journal of Korea Game Society / 2020    
0
A Dual-path Model for the Game's Motive for Subjective Happiness and Solitude/
[Lee, Won-jun;] / Journal of Korea Game Society / 2020    
0
Indirect Illumination Algorithm with Mipmap-based Ray Marching and Denoising/
[Zhang, Bo;Oh, KyoungSu;] / Journal of Korea Game Society / 2020    
0
A Study on the System for Controlling Factory Safety based on Unity 3D/
[Jo, Seonghyeon;Jung, Inho;Ko, Dongbeom;Park, Jeongmin;] / Journal of Korea Game Society / 2020    
0
A Study on the Minimum Weight Difference Threshold in a VR Controller with Moment Variation/
[Baek, Mi-Seon;Kim, Huhn;] / Journal of Korea Game Society / 2020    
2