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1 The Characteristics of New Age Consciousness in the Popular Culture - Focus on 'Avatar'
Lee, Jun-Soo; / The Korean Society of Cartoon and Animation Studies , v., no., pp.1-29,
2 Expression of Good and Evil in Animation Film from a Perspective of Dionysian : Focusing on , a 3D Animation Film
An, Se-Ung; / The Korean Society of Cartoon and Animation Studies , v., no., pp.31-55,
3 A Study on Good Pose in Pose to Pose
Kim, Young-Chul; / The Korean Society of Cartoon and Animation Studies , v., no., pp.57-73,
4 The Strategy of Characterizing Space that uses Anti-House as a Metaphor for Character's Self-Defense Mechanism - Focusing on the TV Series and the Theater version of -
Yang, Se-Hyeok;Ryu, Beom-Yeol; / The Korean Society of Cartoon and Animation Studies , v., no., pp.75-106,
5 An Analysis on the Character Personality Modification of Spin-Off Animation
Kong, Hyun-Hee; / The Korean Society of Cartoon and Animation Studies , v., no., pp.107-131,
6 Understanding the Selective Attention and Animation Induction Device According to the Visual Capture of Audience
Lee, Jong-Han; / The Korean Society of Cartoon and Animation Studies , v., no., pp.133-152,
7 A Study on 4D Special Effect Graphics Content Development Creative Processing and Preproduction Design : base on Special Effect Graphics of 'Namsadang' Character Preproduction Report in An-Sung
Cho, Hyun-Kyung; / The Korean Society of Cartoon and Animation Studies , v., no., pp.153-168,
8 Realization of Style Applying Subtext - Focusing on Ahn, Sung-kee's Role in Movie -
Eo, il-Sun;Jeong, Min-Young; / The Korean Society of Cartoon and Animation Studies , v., no., pp.169-185,
9 A Study on Element Features and Research Frames of Game Trailers
Kwon, Jae-Woong; / The Korean Society of Cartoon and Animation Studies , v., no., pp.187-222,
10 Meta-Analysis on Social Games Addiction
Fauzan, Tengku;Song, Seung-Keun; / The Korean Society of Cartoon and Animation Studies , v., no., pp.223-252,
11 Narrative Composition and Visual Representation of Alternative History in FPS Game Trailer -By focusing on
Choi, Do-Won;Lee, Hyun-Seok; / The Korean Society of Cartoon and Animation Studies , v., no., pp.253-277,
12 Study on Features of Software Cyborg in the Virtual Game -PS4 ocusing Game-
Kim, Dae-Woo; / The Korean Society of Cartoon and Animation Studies , v., no., pp.279-306,
13 An Analysis of Domestic and International VR Technology in Phobia Treatment
Kim, Seul-ki;Suk, Hae-jung; / The Korean Society of Cartoon and Animation Studies , v., no., pp.307-336,
14 A Study on the Effectiveness of the Image Recognition Technique of Augmented Reality Contents
Suh, Dong-Hee; / The Korean Society of Cartoon and Animation Studies , v., no., pp.337-356,
15 Study on Character Licensing in connection with Animation Gamification - Focus on
Lee, Seon-Young;Lee, Seung-Jin; / The Korean Society of Cartoon and Animation Studies , v., no., pp.357-378,
16 A Research on the Methods of Forming the Fandoms of the Theatre - Centered on the Comparisons between K-POP and the Theatre
Kim, Lee-Kyung; / The Korean Society of Cartoon and Animation Studies , v., no., pp.379-405,
17 The Impact of the Panorama on Contemporary Sculpture and Installation - The Panorama in the Development of the Perspective-
Halbherr, Bernd;Yoo, Jong Yoon; / The Korean Society of Cartoon and Animation Studies , v., no., pp.407-427,
18 A Study on Dual Structure in a Mirror - Revolve around the Relations between 'A Person Who sees' and 'A Person Who is Seen' -
Song, Dae-Sup;Lee, Eun-Young; / The Korean Society of Cartoon and Animation Studies , v., no., pp.429-454,
19 Study on 3D Printer Suitable for Character Merchandise Production Training
Kwon, Dong-Hyun; / The Korean Society of Cartoon and Animation Studies , v., no., pp.455-486,
20 The Reinterpretation of Comic-Animation by Content Users - The Reproductions in Korean Cosplay Culture
Yoon, Wn-Ho; / The Korean Society of Cartoon and Animation Studies , v., no., pp.487-510,
21 Escape from Binary Opposition -Analysis of Performative Method in -
Suh, Yong-Chu; / The Korean Society of Cartoon and Animation Studies , v., no., pp.511-531,
22 Embodiment in Digital Animation in Relation to Media Aesthetics
Cheon, Hea-Hyun; / The Korean Society of Cartoon and Animation Studies , v., no., pp.533-552,
23 Research on Korea Mythology in Korea Subculture Contents
Yun, Young-Seok; / The Korean Society of Cartoon and Animation Studies , v., no., pp.553-578,