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1 |
Categorization of motion drawing for educating animation -A basic study on the development of educational model applied with principles of brain science
Park, Sung Won;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.1-27,
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2 |
Animation Education as VCAE in the Digital Age
Park, Yoo Shin;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.29-65,
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3 |
A study on differences in the humor embedded in stories between Korean and American feature-length animation
Kim, Yun-Jung;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.67-88,
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4 |
A Study on the Screen Space and Motion of Tabaimo Animation
Lee, Jin-Young;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.89-106,
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5 |
A Study on the fantasy of Disney animation
Lee, Hye-Won;Kim, Min-Jung;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.107-128,
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6 |
Current status and issues of motion drawing education for animation
Lee, Jong Han;Park, Sung Won;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.129-153,
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7 |
The Visual Counterpoint immanent in Production of Animated Characters' Changing Role -With Focus on the Lighting Design of 3D Animation Toystory3 Digital Colorscript -
Park, Hyoung-Dong;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.155-180,
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8 |
A Study on Persona of Double-sided Characters Shown in Satoshi Kon's Works
Choo, Hye-Jin;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.181-208,
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9 |
Study on the creative development of China Cartoon & Animation - Focusing on changes in a production environment with supporting the policy of the State Administration of Press, Publication, Radio, Film and Television of China -
Xie, Shu-Fu;Kim, Jong-Du;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.209-226,
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10 |
Related Study which feeling "Fun" & "Reality" in Korean Cartoon
Chang, Jin-Young;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.227-253,
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11 |
The Study on the Application of Monotone in Contemporary Moving Image
Kim, Seog-Jun;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.255-270,
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12 |
The Research and the Development Case of Smart phone based Serious Gamed Application with traditional cultural materials : Focused on the game "Find the wrong picture on Sacheonwang(四天王)"
Lee, Young-Suk;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.271-289,
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13 |
A study on Hangul serious mobile game for Infant based on R. Caillois's theory
Lee, Sooyeon;Kim, Jaewoong;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.291-312,
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14 |
Effect analysis study of "Korean Wave" on Chinese entertainment shows
Han, Ting Ting;Choi, Chul Young;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.313-327,
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15 |
A Study on Audio-Visual Interactive Art interacting with Sound -Focused on 21C Boogie Woogie
Son, Jin-Seok;Yang, Jee-Hyun;Kim, Kyu-Jung;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.329-346,
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16 |
Industrialization of Augmented Reality Contents : Focusing on the 21st Century's Films and Augmented Reality Arts
Kim, Hee-Young;
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The Korean Society of Cartoon and Animation Studies
, v., no., pp.347-374,
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