References
- E. Lee and M. Cho, "Exploring Research Trends in Exercise Rehabilitation and Its Potential as a Convergence Field," Journal of Sport and Leisure Studies, vol. 8, no. 3, 2012, pp. 3-15.
- M. Lee and S. Baek, "A study on the development and application of exercise rehabilitation programs for the health promotion of the elderly," Korean Society of Exercise Rehabilitation, vol. 20, no. 2, 2012, pp. 69-72..
- H. Lee and S. Kim, "The Effects of VR Sports Social Screens and Exercise Types on Adolescents' Exercise Motivation," Journal of Korean Society of Early Childhood Physica Educationl. vol. 19, no. 2, 2019, pp. 1-12.
- T. Abourezk and T. Toole, "Effect of task complexity on the relationship between physical fitness and reaction time in older women," Journal of Aging and Physical Activity, vol. 3, no. 3, 1995, pp. 251-260.
- J. Moul, L. Goldma, and B. Warren, "Physical activity and cognitive performance in the older population," Journal of Aging and Physical activity, vol. 3, no. 2, 1995, pp. 135-145.
- Statistics Korea, Future population projection : pp. 2015-2065, Daejeon : Statisrics Korea, Report, 2016.
- G. Kim and J. Lee, "The influence of the double discrimination on Successful aging of elderly people with disability; A mediating effect of role performance," The Korean Society for Geriatric Welfare, vol. 19, no. 2, 2013, pp. 1-12.
- J. Jung and J. Yang, "A Study on Data Compliance Measures of Digital Healthcare Service - Focusing on Personal Information Lifecycle," The Journal of Korea Institute of Information, Electronics, and Communication Technology, vol. 15, no. 2, 2022, pp. 134-143.
- J. Kang, "Meta-analysis of Cognitive-based Intervention for Elderly with Mild Cognitive Impairment," The Journal of Occupational, vol. 15, no. 2, 2021, pp. 1-19.
- Y. Bang, "Effects of non-pharmacological intervention on depressive symptoms in the older adults with mild cognitive impairment," the Journal of the Convergence on Culture Technology. vol. 8, no. 5, 2022, pp. 71-80.
- J. Jeong, "The. Changes of Living Arrangement in Elderly and Reasons for Their Choice," Journal of the korean institute of rural architecture. vol. 25, no. 3, 2023, pp. 1-8.
- R. Petersen, and C. Smith, "Aging, memory, and mild cognitive impairment," International Psychogeriatrics. vol, 9. no, 1, 1997, pp. 65-69.
- R. Petersen, and C., Roberts, "Mild cognitive impairment Ten years later," Archives of Neurology, vol. 66, no. 12, 2009, pp. 1447-1455.
- W. Kim and M. Ok, "A Review of Research on Using Augmented Reality and Virtual Reality for Learning Achievement and Attitude of Students with Disabilities," The Korea Learning Disabilities Association, vol. 16, no. 3, 2023, pp. 51-72.
- S. Lee, "Understanding e-Spotrs". park Young Sa, 2024.
- K. Koo and C. Kim, "An Content Analysis on Participation Constraints Negotiation Strategy in Physical Activity of People with the disabled," Journal of exercise rehabilitation, vol. 7, no. 4, 2011, pp. 25-36.
- T. Kim, "Why Rehabilitation through Exercise Design is Necessary. Director of Global Sports Health Culture Center," Report, 2021.
- W. Choi, "Current Status and Industrialization Direction of Disability eSports," Proceedings of the Korean Society for Physical Education Conference, Korea. 2022, pp 9-16.
- N. Baek, " Opening the future of cranial nerve rehabilitation with global networks and advanced research," Report, 2019.
- J. Jung and Y. Lang "A Study on Data Compliance Measures of Digital Healthcare Service - Focusing on Personal Information Lifecycle," The Journal of Korea Institute of Information, Electronics, and Communication Technology, vol. 15, no. 2, 2022, pp. 134-143.
- S. Hong, "Development of Smart Healthcare Contents Using Virtual Reality Experiential Devices." Journal of the Korea Institute of Electronic Communication Sciences, vol. 17, no. 4, 2022, pp. 739-744.
- J. Son and M. Yang, "A Research Review on Virtual Reality-Based Intervention for Students with Autism Spectrum Disorders," Journal of Special Education: Theory and Practice, vol. 16, no. 4, 2015, pp. 433-458.
- F. Bellani, and Brambilla, " Virtual reality in autism: state of the art," Epidemiology and Psychiatric Science, vol. 20, no. 3, 2011, pp. 235-238.
- R. Petersen, and C. Smith "Aging, memory, and mild cognitive impairment," International Psychogeriatrics, vol. 9, 1997, pp. 65-69.
- H. Lee and Y, Choi, "Development of Leisure Activity Programs Using Virtual Reality (VR) to Enhance Psychological Well-being in Adolescents," Journal of Youth Studies, vol. 26, no. 12, 2019, pp. 1-23. DOI:10.1080/13676261.2024.2370248
- Demers, Martinie, Winstein, & Robert "Active video games and low-cost virtual reality: An ideal therapeutic modality for children with physical disabilities during a global pandemic", Frontiers in Neurology, vol. 11. 2020, pp. 1-7.
- Ain, et al. "Role of virtual reality and active video games in motor and executive functions in cerebral palsy: A systematic review," Journal of the Pakistan Medical Association, vol. 72, no. 5, 2022, pp. 929-934.
- W. Choi, "Current Status and Industrialization Direction of Disability eSports," Proceedings of the Korean Society for Physical Education Conference, Korea, 2022, pp. 9-16.
- H. Lee, " Seniors, playing games makes you healthier. "To prevent aging and dementia, until an 80-year-old person dreams of". Bravo My Life," 2021.
- N. Baek, "Opening the future of cranial nerve rehabilitation with global networks and advanced research," Seoul National University Bundang Hospital, 2019.
- D. Song and D. Yu, "The effectiveness of physical exercise on cognitive and psychological outcomes in individuals with mild cognitive impairment: A sys tematic review and meta-analysis," International journal of nursing studies, vol. 79, 2018, pp.155-164.
- N. Gates and M. Singh, "The effect of exercise training on cognitive function in older adults with mild cognitive impairment: A meta-analysis of randomized controlled trials. The american," journal of geriatric psychiatry, vol. 21, no. 11, 2013, pp. 1086-1097.
- J. Moon and I. Bak, (2017). "The Effects of Self-Exercise Based on Health Care Application on Upper Extremity Function and Daily Living, Satisfaction in Patients with Stroke." J. of the Korea Institute of Electronic Communication Sciences, vol. 12, no. 3, 2017, pp. 515-524,
- S. Hong, "Development of Smart Healthcare Contents Using Virtual Reality Experiential Devices." J. of the Korea Institute of Electronic Communication Sciences, vol. 17, no. 4, Aug. 2022, pp. 739-744.
- M. Kim and K. Jang, "The Physically Handicapped Person's Convergence Plan of e-Sports and Rehabilitation Activities, using AI-Based Metaverse," J. of the Korea Institute of Electronic Communication Sciences, vol. 18, no. 4, 2023, pp. 715-722.