DOI QR코드

DOI QR Code

쉽게 조립 가능한 실습용 아두이노 자동차 키트 개발 사례

Development of an Easy-assemble Arduino Car Kit for Practice

  • 이은상 (공주대학교 기술가정교육과)
  • Lee, Eun-Sang (Technology and Home Economics Education, Kongju National University)
  • 투고 : 2021.12.30
  • 심사 : 2022.02.20
  • 발행 : 2022.02.28

초록

이 연구는 실습용 아두이노 자동차 키트 개발 사례를 제시하는 데 그 목적이 있다. 이를 위해 기존 아두이노 자동차 키트의 문제점을 분석하고 이에 대한 개선 방안을 반영한 다양한 시제품을 개발하였다. 개발된 키트는 교육 현장에서 적용하여 문제점과 개선점을 파악하였으며, 이를 수정 보완하여 최종 실습용 아두이노 자동차 키트로 개발하였다. 개발한 아두이노 자동차 키트는 상판과 하판으로 구성된 2개의 판을 결합하는 방식을 이용하여 아두이노 자동차와 관련된 다양한 실험이나 실습이 수행할 수 있게 하였다. 또한, 상판과 하판을 결합할 수 있는 별도의 결합 수단을 사용하여 볼트나 너트를 이용하지 않고 쉽고 빠르게 자동차의 차체를 구성할 수 있는 특징이 있었다. 개발된 키트는 단순하며 쉬운 조립 방식을 사용하여 자동차의 차체 조립에 드는 시간을 획기적으로 줄였기 때문에 자동차를 이용하여 프로그래밍 교육을 체험할 수 있는 키트로 널리 활용될 수 있을 것이다.

The objective of this study was to present an example of the development of an Arduino car kit for practice. First, problems in the existing Arduino car kit were analyzed and various prototypes were developed that reflected the improvement plan. The developed kit was applied to the education field to identify problems and improvements, following which it was corrected and supplemented for use as an Arduino car kit for final practice. The Arduino car kit can be used for various experiments and practices related to an Arduino car by using a combination of two car bodies consisting of an upper plate and a lower plate. When a method to couple the upper and lower plates was used, the car body could be easily and quickly configured without the need for bolts or nuts. The developed kit involves a simple and easy assembly method, and hence, the time required for assembling a car body is considerably short. Accordingly, it is expected to be widely used as a kit that can directly experience programming education using a car.

키워드

과제정보

This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT) (No. 2021R1F1A104755011). This work was supported by the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea (NRF-2019S1A5A803472213).

참고문헌

  1. B. Koh. (2016). A study on the STEAM education based Arduino. The Journal of Education Studies, 53(4), 1-18.
  2. D. Kim, S. Park, K. Park & K. Yang. (2018). Digitization of color of solution using Arduino. Journal of Science Education for the Gifted, 10(3), 244-255. DOI : 10.29306/jseg.2018.10.3.244
  3. Y. Kim & K. Hong. (2016). The effects of physical computing based software applications using Arduino on logical thinking of elementary school students. The Journal of Thinking Development, 12(2), 47-72.
  4. J. Shim & J. Ko, J. Shim. (2014). A study on training courses development and analysis for improving the creativity using Arduino. Journal of Korea Multimedia Society 17(4), 514-525. DOI : 10.971 7/kmms.2014.17.4.514 https://doi.org/10.9717/kmms.2014.17.4.514
  5. J. Lee & B. Lee. (2017). A study on the promotion of competitiveness of technology education based on the 4th industrial revolution in Gyeong-nam area : Practical using Arduino convergence contents education program. The Journal of Northeast Asia Research, 32(2), 279-299. https://doi.org/10.18013/JNAR.2017.32.2.010
  6. K. Shim, S. Lee & T. Suh. (2014). Development and evaluation of a STEAM curriculum utilizing Arduino. The Korean Association Of Computer Education, 17(4), 23-32.
  7. S. Yoon & E. Jang. (2014). The application of micro controller board to engineering education for multidisciplinary capstone design. Journal of Digital Convergence, 12(2), 531-537. DOI : 10.14400/JDC.2014.12.2.531
  8. W. Kim & J. Choi. (2016). Design and implementation of actuator module with bluetooth communication for education using Arduino. The Journal of Practical Arts Education Research, 22(1), 325-343.
  9. S. Kim. (2017). Project-based embedded system education using Arduino. Korean institute of information technology, 15(12), 173-180. DOI : 10.14801/jkiit.2017.15.12.173
  10. J. Kim & T. Kim. (2016). The effect of physical computing education to improve the convergence capability of secondary mathematics-science gifted students. The Journal of Korean Association of Computer Education, 19(2), 87-98. https://doi.org/10.32431/KACE.2016.19.2.009
  11. J. Park & S. Kim. (2015). Case study on utilizing Arduino in programming education of engineering. Journal of IKEEE, 19(2), 276-281. DOI : 10.7471/ikeee.2015.19.2.276
  12. K. H. Son & W. S. Sohn. (2014). The development and application to computer programming education using Arduino. The Journal of Education, 34(3), 159-179.
  13. J. Yoon, Y. Kim. (2018). Influence of programming education utilizing Arduino on creative problem solving ability of high school students. The SNU Journal of Education Research, 27(3), 53-73.
  14. S. Shin & C. Lee. (2017). The effects of technology education using Arduino on attitudes toward technology of middle school students. Journal of Korean Practical Arts Education, 30(4), 221-240. https://doi.org/10.24062/kpae.2017.30.4.211
  15. S. Lee & W. Oh. (2017). Middle school students' metacognition in the Arduino-based speed-measuring algorithm development process. New Physics: Sae Mulli, 67(9), 1115-1123. https://doi.org/10.3938/NPSM.67.1115
  16. C. Lee & H. Hong. (2018). A case study of chemistry inquiry R&E program based on maker activity. Journal of Learner-Centered Curriculum and Instruction, 18(18), 131-154.
  17. B. Jang. (2021). The meta-analysis on effects of Arduino-based education for secondary school students. Journal of Industrial Convergence, 19(3), 61-65. https://doi.org/10.22678/JIC.2021.19.3.061
  18. E. Lee. (2020). A meta-analysis of the effects of Arduino-based education in Korean primary and secondary schools in engineering education. European Journal of Educational Research, 9(4), 1503-1512. DOI : 10.12973/eu-jer.9.4.1503
  19. H. Eom & K. H. Lee. (2020). Design of embodiment-based programming education using Arduino for middle school students. The Journal of the Convergence on Culture Technology (JCCT), 6(1), 471-476. DOI : 10.17703/JCCT.2020.6.1.471
  20. E. Lee. (2021). Development of online-based Arduino car teaching and learning materials. Journal of Learner-Centered Curriculum and Instruction, 21(4), 1437-1455. DOI : 10.22251/jlcci.2021.21.4.1437
  21. E. Lee. (2020). Developing a low-cost microcontroller-based model for teaching and learning. European Journal of Educational Research, 9(3), 921-934. DOI : 10.12973/eu-jer.9.3.921