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Selection and research of physical computing game elements through case analysis

사례 분석을 통한 피지컬 컴퓨팅 게임 요소 선별 및 연구

  • Lee, Jun-Suk (Dept. of Game Studies, Graduate School, Sangmyung University) ;
  • Rhee, Dae-Woong (Dept. of Game Studies, College of Convergence Engineering, Sangmyung University)
  • Received : 2021.03.26
  • Accepted : 2021.04.19
  • Published : 2021.05.31

Abstract

This research will apply the environmental characteristics of physical computing to game development, which has the concept of giving substantial materiality to digital media that do not exist in reality. The processing process of physical computing is digital input and digital output, and analog input and analog output, which mainly uses Malik controllers. Therefore, we select development elements by analyzing research cases in the field of digital art and information education where physical computing is studied a lot, and by analyzing games that borrowed some physical computing elements. The derived elements are verified by the Delphi's research methodology through agreement with experts. 12 elements are selected in this study, and the importance is shown in order of the physical properties in the virtual world, the suitability of the implementation technology, and the conformity between real and virtual players.

본 연구는 현실에 존재하지 않는 디지털 미디어에 실질적인 물질성을 부여하는 개념을 가지고 있는 피지컬 컴퓨팅의 환경적 특징을 게임 개발에 적용해보고자 한다. 피지컬 컴퓨팅의 처리 과정은 디지털 입력과 디지털 출력 그리고 아날로그 입력과 아날로그 출력으로 이루어져 있으며 마이크로 컨트롤러를 중심으로 입력과 출력이 이루어져 있다. 본 논문은 피지컬 컴퓨팅이 많이 연구되고 있는 디지털 아트와 정보교육 분야의 연구 사례 분석과 피지컬 컴퓨팅 요소를 일부 차용한 게임들을 분석해서 개발적 요소를 선별했다. 도출된 요소들은 델파이 조사방법으로 전문가와의 합의를 통해 검증했다. 본 논문에서 12개의 요소를 선정했으며 가상세계의 물리적 성질부여, 구현 기술의 적합성, 현실의 플레이이어와 가상의 플레이어와의 일치성 순으로 중요도가 나타났다.

Keywords

Acknowledgement

This research was funded by a 2021 research Grant from Sangmyung University.

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