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http://dx.doi.org/10.6109/jkiice.2021.25.5.659

Selection and research of physical computing game elements through case analysis  

Lee, Jun-Suk (Dept. of Game Studies, Graduate School, Sangmyung University)
Rhee, Dae-Woong (Dept. of Game Studies, College of Convergence Engineering, Sangmyung University)
Abstract
This research will apply the environmental characteristics of physical computing to game development, which has the concept of giving substantial materiality to digital media that do not exist in reality. The processing process of physical computing is digital input and digital output, and analog input and analog output, which mainly uses Malik controllers. Therefore, we select development elements by analyzing research cases in the field of digital art and information education where physical computing is studied a lot, and by analyzing games that borrowed some physical computing elements. The derived elements are verified by the Delphi's research methodology through agreement with experts. 12 elements are selected in this study, and the importance is shown in order of the physical properties in the virtual world, the suitability of the implementation technology, and the conformity between real and virtual players.
Keywords
Physical computing; Physical computing game; Game development element; Game planning;
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