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How does the world in the game reveal the end of the century? -Analysis on the method of the representation of the end of the century in the game : With focus on Resident Evil 3, Parasite Eve 2, Silent Hill 3-

게임 속의 세계는 세기말을 어떤 방식으로 드러내는가? -게임 속 세기말의 구현 방식에 관한 분석 : Resident Evil 3, Parasite Eve 2, Silent Hill 3 중심으로-

  • Received : 2020.11.28
  • Accepted : 2020.12.29
  • Published : 2021.02.20

Abstract

This paper deals with on the game's way of embodying the society at the end of the century. Resident Evil, Parasite Eve, and Silent Hill are the targets of the analysis. First, I examine the world view of each game and its own language that conveys its contents. Second, I analyze the specific parts of reality that the three games imitate and the way they are represented. Third, I consider the connection between the real world and the world embodied in the game. Fourth, I suggest the possibility of providing an 'alternative perspective' of game media that reveals the hidden aspects of reality in a way of representation. In conclusion, the image of the game becomes 'the eye' that complements our perspective, captures the hidden aspects of reality, obtains a meaningful part, and even presents its blueprint.

본고는 세기말의 사회를 구현하는 게임의 방식을 다룬다. <레지던트 이블>, <패러사이트 이브>, <사일런트 힐>이 그 분석의 대상이다. 이 글은 각 게임의 세계관과 그 내용을 전달하는 게임의 언어 탐구, 게임이 모방하는 현실의 특정 부분과 그것을 재현하는 방식의 분석, 구현된 세계와 실제 세계 사이의 연관성 검토, 현실의 가려진 측면을 재현의 방식으로 드러내는 게임 미디어의 '대안적 시각'의 제공 가능성의 고찰로 구성됐다. 게임의 이미지는 우리의 시각을 보완할 눈이 되어, 현실의 특정 측면을 포착해서 의미 있는 부분을 획득하고, 그것의 청사진을 제시한다는 것이 이 글의 결론이다.

Keywords

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