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청소년의 온라인 게임 중독이 우울증에 미치는 영향: 자기통제의 조절효과 검증

Effects of Adolescents' Game Addiction on Depression: Moderating Effect of Self-control

  • 김송희 (호남대학교 스포츠레저학과) ;
  • 황선환 (서울시립대학교 스포츠과학과)
  • 투고 : 2020.05.01
  • 심사 : 2020.06.20
  • 발행 : 2020.06.28

초록

본 연구의 목적은 온라인 게임 환경에 노출되어 있는 청소년들의 온라인 게임중독과 우울증의 관계에서 자기통제의 조절효과를 규명하는 것이다. 본 연구의 대상은 K광역시 고등학생을 모집단으로 설정하여 총 378 부를 분석에 사용 하였다. 자료 처리를 위해 SPSS 25.0 프로그램을 활용하여 빈도분석, 기술통계분석, 상관분석을 실시하였으며, 조절효과를 검증하기 위하여 Andrew F. Hayes가 개발한 Process Macro 프로그램을 활용하였다. 분석결과, 청소년의 온라인 게임 중독은 우울증에 유의한 정적 영향을 미쳤으며, 자기 통제는 우울증에 부적인 영향을 미쳤고, 자기통제는 청소년의 온라인 게임 중독과 우울증의 관계에 조절효과가 있는 것으로 나타났다. 청소년의 온라인 게임중독이 높을수록 우울증도 높아지는데 자기통제 수준에 따라 그 영향력은 달라진다는 것을 알 수 있다.

The purpose of this study was to identify the moderating effect of self-control in the relationship between online game addiction and depression among adolescents exposed to the online game environment. A total of 378 respondents who are high school students in K Metropolitan City were selected for the current study. The process macro program developed by Andrew F. Hayes was used to analyze for the moderating effect and the SPSS 25.0 program was used for frequency, descriptive statistics, and correlation analysis. The results showed that online game addiction in adolescents had a significant positive effect on depression and self-control had a negative effect on depression, and self-control had a moderating effect on the relationship between online game addiction and depression in adolescents. The higher the online game addiction among adolescents, the higher the depression, and the influence depends on the level of self-control.

키워드

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