DOI QR코드

DOI QR Code

로봇기반 교과연계 SW교육 프로그램 개발 및 적용

Development and Implementation of a Robot-based Subject-related SW Education Program

  • 투고 : 2020.01.31
  • 심사 : 2020.02.20
  • 발행 : 2020.02.28

초록

세계적으로 SW교육의 중요성은 더욱 강조되고 있고, 우리나라도 2015 개정 교육과정에서 SW교육을 의무화하며 이에 대비하고 있다. 하지만 교육과정에서 제시하는 실과 영역에서 연간 17시간 이상의 교육만으로는 큰 효과를 거두기 어렵기에 본 연구에서는 다른 정규 교육과정과 연계한 로봇기반의 SW교육 프로그램을 개발하였다. 또한 SW교육 프로그램의 적용을 통해 미래 역량을 신장할 수 있는지 그 효과를 검증하기 위해 문제해결능력과 의사소통능력을 핵심요소로 선정하였다. 대응표본 t-검정을 실시하여 사전평가와 사후평가 결과 간에 유의미한 차이가 있는지를 분석하였다. 그 결과, 로봇기반의 교과연계 SW교육 프로그램이 학생들의 문제해결능력과 의사소통능력 신장에 효과가 있었다는 사실을 검증할 수 있었다. 또한 프로그램이 종료된 후 실시한 자유 설문을 통하여 학생들이 SW교육에 대해 긍정적인 인식을 하게 되었다는 사실을 발견하였다.

Globally SW education is becoming increasingly important, and the government is preparing for this trend as a mandatory implementation of SW education in the 2015 revised curriculum. However, because the 17 hours of annual education offered in the course of Practical Arts cannot have great educational effects, this study attempted to develop a robot-based SW education program related to other regular subjects. Also in order to verify the effects of the program related to future competencies, problem solving ability and communication ability were selected as key factors. The paired t-test was conducted to examine whether there was a significant difference between pretest and posttest results. As a result, it was verified that the subject-related SW education program using robots was effective in improving students' problem-solving ability and communication ability. In addition, after the program was completed a survey was conducted, and it was possible to confirm that students could have positive perception on SW education.

키워드

참고문헌

  1. Bae, Y., & Shin, S.(2017). Trend Analysis of Overseas SW Education Policies. Korea Education and Research Information Service.
  2. Heo, M., & Kim, K.S.(2017). A study on the development of programming education model applying English subject in elementary school. Journal of The Korean Association of information Education, 21(5), 497-507. https://doi.org/10.14352/jkaie.21.5.497
  3. ISTE & CSTA(2011). Computational Thinking Leadership Toolkit 1st edition. (Retrieved January 15, 2020, from https://id.iste.org/docs/ct-documents/ct-leadershipt-toolkit.pdf?sfvrsn=4).
  4. Kim, M., & Lee, T.(2016). Development of convergence education program of the 'Life and Electricity-Ele ctron' unit in Practical Arts textbook to enhance computational thinking. Journal of the Korea Society of Computer and Information, 21(1), 199-205. https://doi.org/10.9708/jksci.2016.21.1.199
  5. Korea Institute for Curriculum and Evaluation(2014). Basic Research for Improving National Curriculum.
  6. Kwon, A., & Koo, D.(2018). Development of software education program connection with Mathematics in elementary schools. The Korean Association of Information Education Research Journal, 9(1), 73-78.
  7. Kwon, H., Lee, H., Namgung, J, Park, K., Choi, W., & Kil, H.(2018). 2018 KEDI Survey Research on Student Competencies. Korean Educational Development Institute.
  8. Lee, J., & Park, H.(2017). Domestic research trends on software education using robot: from 2006 to 2016. The Journal of the Korea Contents Association, 17(10), 190-205. https://doi.org/10.5392/JKCA.2017.17.10.190
  9. Lee, Y., & Hong, M.(2017). A Study on the Teaching Method of Function in Software Education. The Korean Association of Information Education Research Journal, 8(1), 33-43.
  10. Ministry of Education(2015). Guideline for the Implementation of Software Education.
  11. Ministry of Education, & Korea Education and Research Information Service(2017). 2017 Training Material on SW Education for Leading Teachers.
  12. Ministry of Trade, Industry and Energy, Korea Institute for Robot Industry Advancement, & Korea Education and Research Information Service(2017). Job Training for Robot-based SW Education by Level(Basic Course).
  13. OECD(2005). Definition and Selection of Competencies: Theoretical and Conceptual Foundation(DeSeCo): Executive Summary. Paris: OECD Press.
  14. Park, J., & Kim, C.(2014). A study on the curriculum for elementary and middle school in robot and convergence activity. Journal of The Korean Association of information Education, 18(2), 285-294. https://doi.org/10.14352/jkaie.2014.18.2.285
  15. Partnership for 21st Century Learning(2019). Framework for 21st Century Learning. (Retrieved February 14, 2019, from http://static.battelleforkids.org/documents/p21/P21_Framework_Brief.pdf.)
  16. Presidential Committee on Education Innovation(2007). Vision and Strategy for Future Education to Actualize Learning Society.
  17. Seo, H., & Kim, K.(2018). Development of STEAM program based on Micro:bit. The Korean Association of Information Education Research Journal, 9(2), 68-72.
  18. Suh, S., Jeong, I., & Yang, Y.(2017). Comparative Research of Effect and Perception of Software Education using Robotics. Korea Education and Research Information Service.
  19. Yoo, I. H. (2013). The Effects on Flow at Using Robots of Introductory Programming Course. Journal of the Korean Association of information Education, 17(3). 329-337. https://doi.org/10.14352/jkaie.2013.17.3.329
  20. Yoon, C. E., & Kim, T. E.(2019). Teaching writing in the primary school using Entry software: Focusing on types and aspects of peer feedback. Primary English Education, 25(3), 5-30.
  21. Yu, H., Kim, T., Lee, S., & Song, S.(2004). Research on the National Standards of Life Competencies and Quality Management for Learning System. Korean Educational Development Institute.

피인용 문헌

  1. 초등SW융합교육의 효과에 대한 메타분석 vol.20, pp.10, 2020, https://doi.org/10.5392/jkca.2020.20.10.247
  2. 로봇 활용 SW융합교육에서 SW효능감이 컴퓨팅 사고력, 융합인재소양에 미치는 영향: 흥미와 학습참여의 이중매개효과 vol.20, pp.11, 2020, https://doi.org/10.5392/jkca.2020.20.11.001