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Determinants of perceptual switching costs for digital game: focused on the different effects of basic psychological needs satisfaction

게임 전환 비용의 결정 요인: 모바일 게임 사용자의 기본적 심리 욕구 충족 차이를 중심으로

  • Received : 2019.10.14
  • Accepted : 2020.01.20
  • Published : 2020.01.28

Abstract

Gamers switch their games to a new when get bored or encounter more attractive ones. Switching cost varies by gamers and depends on how they are satisfied with their current game. This study evaluates the satisfaction with current games as the miltiple basic psychological need in the self-determination theory and suggests 'needs-costs' causality research model that explain the variety of gamer's switching behavior. As the empirical test to domestic mobile gamers, the autonomy fulfillment to current game affect reversely with those of autonomy and relatedness. Those relationships between need satisfaction and perceptual switching cost vary according to their age and game genre preference. The results would be applied to understand gamers' switching behavior.

게이머들은 현재 게임이 재미에 싫증을 느끼거나 더 재미있는 새로운 게임을 만나면 이로 전환한다. 소비자의 게임 전환 비용은 개인에 따라 다양하며 자신들의 현재 게임에 대해 만족하는 정도에 영향을 받는다. 이 연구는 현재 게임에 대한 만족 정도를 자기 결정 이론에서의 세 가지 차원의 욕구 충족 정도로 측정하며 이들이 각각 학습(learning), 연속(continuity), 그리고 매몰(sunk) 전환 비용에 어떻게 영향을 미치는 지를 분석한다. 국내 모바일 게임 사용자를 대상으로 한 설문 조사의 분석 결과, 게임 이용자들의 자율성과 관계성 충족은 학습 비용에 양의 영향을 미치고 효능성 충족은 음의 영향을 미친다. 이러한 욕구 충족과 인지적 전환 비용의 관계는 게이머의 연령과 선호하는 게임 장르에 따라서 달리 나타나며 이러한 결과를 이용함으로써 게이머들의 다양한 전환 행동을 이해할 수 있다.

Keywords

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