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A Study on Creativity Convergence Competency for Developing Creativity Human Resources

창의융합인재 양성을 위한 일부 대학생의 창의융합역량 수준 분석

  • Choi, Yong Keum (Department of Dental Hygiene, College of Health Science and Genome-based BioIT Convergence Institute, Sun Moon University) ;
  • Oh, Tae-Jin (Department of Pharmaceutical Engineering and Bioitechnology & Genome-based BioIT Convergence Institute) ;
  • Lee, Hyun (Division of Computer Science and Engineering, Sun Moon University) ;
  • Lim, Kunok (Department of Dental Hygiene, College of Health Science and Genome-based BioIT Convergence Institute, Sun Moon University) ;
  • Hong, Ji-Heon (Department of Physical therapy, Sunmoon university) ;
  • Jeong, Su Ra (Department of Health Convergence, The Graduate School Ewha Womans University)
  • 최용금 (선문대학교 건강보건대학 치위생학과 및 유전체 기반 바이오 IT 융합연구소) ;
  • 오태진 (선문대학교 건강보건대학 제약생명공학과 및 유전체 기반 바이오 IT 융합연구소) ;
  • 이현 (선문대학교 컴퓨터공학부) ;
  • 임근옥 (선문대학교 건강보건대학 치위생학과 및 유전체 기반 바이오 IT 융합연구소) ;
  • 홍지헌 (선문대학교 물리치료학과) ;
  • 정수라 (이화여자대학교 신산업융합대학원 융합보건학과)
  • Received : 2019.09.17
  • Accepted : 2020.01.03
  • Published : 2020.01.31

Abstract

This study obtained basic data for developing human resources with creativity convergence competency by surveying and analyzing the level of creativity convergence competency of university students. The study was conducted from October 1, 2019 to November 10, 2019 on university students attending the departments of computer science, pharmaceutical engineering, physical therapy and dental hygiene. The data from 296 students was finally used for this study, and IBM SPSS/Win statics 23.0 programs were used to analyze the data. Students who graduated from Seoul/Gyeonggi High School or those students with high undergraduate satisfaction were found to have high creativity convergence ability, and these results were statistically significant. Further, the group of students who had experience with Campus/Suburban competition, Global Competency training/ International exchange programs or the Capstone Design/Team Based Project showed high creativity convergence competency, and these results were statistically significant. Thus, this study identified the necessity of developing and operating various extra-curricular programs at education institutes in order to enhance students' creativity convergence capability.

본 연구는 일개 대학교에 재학 중인 학생들의 창의융합역량 수준을 분석하여 창의융합역량을 갖춘 인재 양성을 위한 기초자료를 마련하고자 진행되었다. 본 연구는 2018년 10월 1일부터 11월 10일까지 물리치료학과, 치위생학과, 제약공학과, 컴퓨터공학과에 재학 중인 1학년과 4학년을 대상으로 자기기입식설문을 진행하였다. 총 296명의 자료를 분석에 이용 하였으며 IBM SPSS/Win statistics 23.0 program을 사용하였다. 분석결과, 일반적 특성인 졸업 고등학교 지역이 수도권인 경우와 학과만족도가 높은 경우 창의융합역량이 높게 나타났으며 통계적으로 유의한 결과를 보였다(p<0.05). 또한, 비교과프로그램인 교내/외 경진대회, 글로벌 직무역량교육/해외연수 프로그램, 캡스톤디자인 및 팀 프로젝트 기반수업을 경험한 경우에서 통계적으로 유의미하게 높은 창의융합역량 수준을 확인할 수 있었다(p<0.05). 이에 창의융합역량을 증진 시킬 수 있는 대학 차원의 다양한 비교과목의 개발 및 운영이 이루어져야 할 필요성을 확인하였다. 본 연구결과를 바탕으로 창의융합역량 수준의 차이를 보인 다양한 변인을 확인함으로써 체계적인 교육을 통한 학생들의 창의융합역량 확장을 도모하고 새로운 가치를 창출할 수 있는 인재를 양성하기 위한 구체적 방안을 마련해야 할 것이다.

Keywords

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