References
- Sung-Gi Hwang, "The Present State and Improvement Direction of the Major Regulations on Internet Game", Journal of Media Law, vol.17, no.3, p.1-35, 2018.
- Jae-Hui Han, "Strengthen of game self-regulation about random reward item...If you don't keep it, the list will be released.", Newsway, 2017. 02.15., http://www.newsway.co.kr/news/view?tp=1&ud=2017021517084190876.
- Sae-Rom Choi, "Self-regulation's compliance rate about Random Reward item, 74%", YNA, 2018.12.12., https://www.yna.co.kr/view/AKR20181212060900017.
- Ki-Yeon Nam, and Ye-Jin, Park. "A Study on the Regulation of Probability-type Items in Mobile Games", Dankook Law Review, Vol.42, No. 3, p.387-416, 2018. https://doi.org/10.17252/dlr.2018.42.3.013
- GUCC, "The protection of game user and Self-regulation",Vol.2, p.75
- Drummond, Aaron, and James D. Sauer, "Video game loot boxes are psychologically akin to gambling." Nature human behaviour 2.8, 530, 2018. https://doi.org/10.1038/s41562-018-0360-1
- Nielsen, Lundedal, and Pawel Grabarczyk. "Are Loot Boxes Gambling? Random reward mechanisms in video games." Teoksessa Proc DiGRA, 2018.
- Jong-Hyun Han, "A study on the regulation for in-game random box -based on the proposed revision bill of THE GAME INDUSTRY PROMOTION ACT-", Law & Technology, Vol.11, No.5, p.94-118, 2018.
- Seung-Heum Hwang, and Young-Su Shin, "A Study on the Regulatory Approaches on the Stochastic Game Items(Comp-Gacha)", The Journal of Sports and Entertainment Law, Vol.17, No.2, p.239-267, 2014. https://doi.org/10.19051/kasel.2014.17.2.239
- Hyun-Ah Park, and Jae-Jin Lee, "Improving the Regulation on the Online Stochastic Game Item", Korean Journal of Broadcasting & Telecommunications Research, p.123-152, 2017.
- Zendle, David, and Paul Cairns, "Video game loot boxes are linked to problem gambling: Results of a large-scale survey." PloS one, Vol. 13, No.1, 2018.
- Jeong-Hwan Kim, Kwang-Kyun Oh, and Han-Byul Jang, "The Reasonable Regulation of Random Reward Items for the Juvenile Protection", InHa Law Review, Vol.15, No.3, p.211-239, 2012.
- Bong-Won Park and Kun-Chang Lee, "Exploring the value of purchasing online game items", Computers in Human Behavior, Volume 27, Issue 6, p.2178-2185, 2011. https://doi.org/10.1016/j.chb.2011.06.013
- Seoung Hyun-Han, "The problem of double random box : ESRB says, It is hard to categ orize this as gambling, Game chosun, 2017.10.12, http://www.gamechosun.co.kr/webzine/ar ticle/view.php?no=143984, Jin-Seop Shin, Stre ngthen of Self-Regulation of random reward item ... Expection of aftermath with Lineage M, Revolution, etc.,Global Economics, 2017. 05.23, http://news.g-enews.com/view.php?ud=2017052211432920619bdce8ae77_1&ssk=g140300.
- Soul Kim, "Psychological Analysis on Consumer Sentiment for Gacha", Journal of Korea Game Society, vol.16, no.3, p. 77-86, 2016. https://doi.org/10.7583/JKGS.2016.16.3.77
- Sang-June Park, So-Jin Park, and Ji-Yeon Byun, "The medium Effect and the Consensus Information Effect on Customer Reward Preference", Korean management review, Vol.37, No.3, p.585-604, 2008.
- Sztainert, T., "Loot boxes and gambling. Gambling Research Exchange", Gambling Research Exchange Ontario, 2018.
- Jae-Yong Lee, Cheol-Sung Lee, Ho-Bae Lee, "The Effects of Scarcity Message on Price Discount - Focusing on the Difference between the Quantity-Limited and Time-Limited Price Discount -", Korean management review, Vol.41, No.6, p.1591-1618, 2012.
- Ill-Soo, Lee. "An Analysis of Factors Affecting Intentions to Purchase Random Items on Mobile Social Network Service (SNS) Game: A Self-Reporting Questionnaire Survey for Users of a KAKAO Game 'Marble of Everything", Incheon University Graduate School of Business, 2018.
- "Komfu gacha is ilegal phenomenon, Consumer Agency requests to stop sales", Yomiuri Online, 2012.05.06, https://web.archive.org/web/20120509022533/http://www.yomiuri.co.jp/net/news/20120506-OYT8T00110.htm
- Soo-Young Park, "The regulation for Complete Gacha in Japan", Korean Journal of Economic Law, Vol.13, No.2, p.3-27, 2014.
- GSOK, "The protection of game user and Self-regulation",Vol.3, p.15, 2019.
- Gwang-Min Jo,"16 types of game including brolstars, are not compliant with self-regulation of random reward item", Game Dong-A, 2019. 05.24, http://game.donga.com/92111/
- Mi Hui-Kim, "Career discontinuity women and disabled people, about professionalism with GRAC monitoring group", GameMeka, 2018. 05.18, https://www.gamemeca.com/view.php?gid=1459016