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http://dx.doi.org/10.7583/JKGS.2019.19.4.49

Critical analysis about the game self-regulation bill: A study about the structure and regulation of Double loot box  

Jo, Hui-Seon (Dept. Visual Culture, Kangwon National University)
Ryu, Seoung-Ho (Dept. Visual Culture, Kangwon National University)
Abstract
In this paper, we examined the concept of three types of double loot box respectively and analyzed each characteristics of double loot box by game case study. Those types are divided into the following three cases; 1) Double-mileage gacha 2) Double-limited period gacha 3) Kompu gacha. As the result, Double loot boxs are characterized as below: 1) Double loot box has a tendency to combine various type of loot boxes. 2) Double loot box's reward is hard to gain in game, or not to sell in game store. With these features, double loot box could be a gambling sales strategy. To solve this problem, this study suggested that it is essential to revise game self-regulations, enhance the professionalism of monitoring groups, and propel the self-effort of game companies.
Keywords
Random Reward Items; Double loot box; Gacha System; Game Self-regulation; Kompu gacha; Milage Gacha; Limited period Gacha;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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